}
}
-void Level::draw_bg()
-{
- if(img_bkgd)
- {
- // Tile background horizontally
- int sx = (int)((float)scroll_x * ((float)bkgd_speed/100.0f)) % img_bkgd->w;
- int sy = (int)((float)scroll_y * ((float)bkgd_speed/100.0f)) % img_bkgd->h;
- for (int x = 0; (x-1)*img_bkgd->w <= screen->w; x++)
- for (int y = 0; (y-1)*img_bkgd->h <= screen->h; y++)
- img_bkgd->draw_part(x == 0 ? sx : 0, y == 0 ? sy : 0,
- x == 0 ? 0 : (img_bkgd->w * x) - sx, y == 0 ? 0 : (img_bkgd->h * y) - sy,
- x == 0 ? img_bkgd->w - sx : img_bkgd->w, y == 0 ? img_bkgd->h - sy : img_bkgd->h);
- }
- else
- {
- drawgradient(bkgd_top, bkgd_bottom);
- }
-}
-
void
Level::load_song()
{