lazily load tile images to speedup startup times
[supertux.git] / src / level.cpp
index a3d5a44..5aa0734 100644 (file)
@@ -18,6 +18,8 @@
 //  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 //  02111-1307, USA.
 
+#include <config.h>
+
 #include <map>
 #include <cstdlib>
 #include <cstdio>
 #include <fstream>
 #include <stdexcept>
 
-#include "globals.h"
-#include "setup.h"
-#include "camera.h"
-#include "screen/screen.h"
+#include "app/globals.h"
+#include "app/setup.h"
+#include "video/screen.h"
 #include "level.h"
-#include "physic.h"
+#include "math/physic.h"
 #include "scene.h"
 #include "sector.h"
 #include "tile.h"
-#include "lispreader.h"
+#include "utils/lispreader.h"
 #include "resources.h"
-#include "gameobjs.h"
-#include "lispwriter.h"
+#include "utils/lispwriter.h"
+#include "object/gameobjs.h"
+#include "object/camera.h"
+#include "object/tilemap.h"
+#include "object/coin.h"
 
 using namespace std;
 
 Level::Level()
-  : name("noname"), author("mr. x"), time_left(500)
+  : name("noname"), author("mr. x"), timelimit(500),
+    end_sequence_type(NONE_ENDSEQ_ANIM) 
 {
 }
 
 void
-Level::load(const std::string& filename)
+Level::load(const std::string& filepath)
 {
-  LispReader* level = LispReader::load(filename, "supertux-level");
+  LispReader* level = LispReader::load(filepath, "supertux-level");
 
   int version = 1;
   level->read_int("version", version);
@@ -66,16 +71,28 @@ Level::load(const std::string& filename)
     lisp_object_t* data = lisp_car(lisp_cdr(lisp_car(cur)));
     LispReader reader(lisp_cdr(lisp_car(cur)));
 
-    if(token == "name") {
+    if(token == "version") {
+      if(lisp_integer(data) > 2) {
+        std::cerr << "Warning: level format newer than application.\n";
+      }
+    } else if(token == "name") {
       name = lisp_string(data);
     } else if(token == "author") {
       author = lisp_string(data);
     } else if(token == "time") {
-      time_left = lisp_integer(data);
+      timelimit = lisp_integer(data);
     } else if(token == "sector") {
       Sector* sector = new Sector;
       sector->parse(reader);
       add_sector(sector);
+    } else if(token == "end-sequence-animation") {
+      std::string endsequencename = lisp_string(data);
+      if(endsequencename == "fireworks") {
+        end_sequence_type = FIREWORKS_ENDSEQ_ANIM;
+      } else {
+        std::cout << "Unknown endsequence type: '" << endsequencename <<
+          "'.\n";
+      }
     } else {
       std::cerr << "Unknown token '" << token << "' in level file.\n";
       continue;
@@ -88,9 +105,9 @@ Level::load(const std::string& filename)
 void
 Level::load_old_format(LispReader& reader)
 {
-  reader.read_string("name", name);
+  reader.read_string("name", name, true);
   reader.read_string("author", author);
-  reader.read_int("time", time_left);
+  reader.read_int("time", timelimit);
 
   Sector* sector = new Sector;
   sector->parse_old_format(reader);
@@ -100,27 +117,36 @@ Level::load_old_format(LispReader& reader)
 void
 Level::save(const std::string& filename)
 {
- ofstream file(filename.c_str(), ios::out);
- LispWriter* writer = new LispWriter(file);
-
- writer->write_comment("Level made using SuperTux's built-in Level Editor");
-
- writer->start_list("supertux-level");
-
- int version = 2;
- writer->write_int("version", version);
-
- writer->write_string("name", name);
- writer->write_string("author", author);
- writer->write_int("time", time_left);
-
- for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i)
-   i->second->write(*writer);
+  std::string filepath = "levels/" + filename;
+  int last_slash = filepath.find_last_of('/');
+  FileSystem::fcreatedir(filepath.substr(0,last_slash).c_str());
+  filepath = st_dir + "/" + filepath;
+  ofstream file(filepath.c_str(), ios::out);
+  LispWriter* writer = new LispWriter(file);
+
+  writer->write_comment("Level made using SuperTux's built-in Level Editor");
+
+  writer->start_list("supertux-level");
+
+  int version = 2;
+  writer->write_int("version", version);
+
+  writer->write_string("name", name);
+  writer->write_string("author", author);
+  writer->write_int("time", timelimit);
+  writer->write_string("end-sequence-animation",
+      end_sequence_type == FIREWORKS_ENDSEQ_ANIM ? "fireworks" : "none");
+
+  for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i) {
+    writer->start_list("sector");
+    i->second->write(*writer);
+    writer->end_list("sector");
+  }
 
- writer->end_list("supertux-level");
 writer->end_list("supertux-level");
 
- delete writer;
- file.close();
 delete writer;
 file.close();
 }
 
 Level::~Level()
@@ -145,3 +171,67 @@ Level::get_sector(const std::string& name)
   return i->second;
 }
 
+Sector*
+Level::get_next_sector(const Sector* sector)
+{
+  for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i)
+    {
+    if(i->second == sector)
+      {
+      i++;
+      if(i == sectors.end())
+        return NULL;
+      return i->second;
+      }
+    }
+  std::cerr << "Warning: Sector not found on level\n";
+  return NULL;
+}
+
+Sector*
+Level::get_previous_sector(const Sector* sector)
+{
+  for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i)
+    {
+    if(i->second == sector)
+      {
+      if(i == sectors.begin())
+        return NULL;
+      i--;
+      return i->second;
+      }
+    }
+  std::cerr << "Warning: Sector not found on level\n";
+  return NULL;
+}
+
+int
+Level::get_total_sectors()
+{
+return sectors.size();
+}
+
+int
+Level::get_total_badguys()
+{
+  int total_badguys = 0;
+  for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i)
+    total_badguys += i->second->get_total_badguys();
+  return total_badguys;
+}
+
+int
+Level::get_total_coins()
+{
+  int total_coins = 0;
+  for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i) {
+    Sector* sector = i->second;
+    for(Sector::GameObjects::iterator o = sector->gameobjects.begin();
+        o != sector->gameobjects.end(); ++o) {
+      Coin* coin = dynamic_cast<Coin*> (*o);
+      if(coin)
+        total_coins++;
+    }
+  }
+  return total_coins;
+}