#include "app/globals.h"
#include "app/setup.h"
-#include "camera.h"
#include "video/screen.h"
#include "level.h"
#include "math/physic.h"
#include "tile.h"
#include "utils/lispreader.h"
#include "resources.h"
-#include "gameobjs.h"
#include "utils/lispwriter.h"
-#include "tilemap.h"
+#include "object/gameobjs.h"
+#include "object/camera.h"
+#include "object/tilemap.h"
+#include "object/coin.h"
using namespace std;
}
void
-Level::create(const std::string& filename)
-{
- Level level;
- const size_t width = 25;
- const size_t height = 19;
- level.add_sector(Sector::create("main", width, height));
- level.save(filename);
-}
-
-void
Level::load(const std::string& filepath)
{
LispReader* level = LispReader::load(filepath, "supertux-level");
void
Level::save(const std::string& filename)
{
- std::string filepath = "levels/" + filename;
- int last_slash = filepath.find_last_of('/');
- FileSystem::fcreatedir(filepath.substr(0,last_slash).c_str());
- filepath = st_dir + "/" + filepath;
- ofstream file(filepath.c_str(), ios::out);
- LispWriter* writer = new LispWriter(file);
+ std::string filepath = "levels/" + filename;
+ int last_slash = filepath.find_last_of('/');
+ FileSystem::fcreatedir(filepath.substr(0,last_slash).c_str());
+ filepath = st_dir + "/" + filepath;
+ ofstream file(filepath.c_str(), ios::out);
+ LispWriter* writer = new LispWriter(file);
- writer->write_comment("Level made using SuperTux's built-in Level Editor");
+ writer->write_comment("Level made using SuperTux's built-in Level Editor");
- writer->start_list("supertux-level");
+ writer->start_list("supertux-level");
- int version = 2;
- writer->write_int("version", version);
+ int version = 2;
+ writer->write_int("version", version);
- writer->write_string("name", name);
- writer->write_string("author", author);
- writer->write_int("time", timelimit);
- writer->write_string("end-sequence-animation",
- end_sequence_type == FIREWORKS_ENDSEQ_ANIM ? "fireworks" : "none");
+ writer->write_string("name", name);
+ writer->write_string("author", author);
+ writer->write_int("time", timelimit);
+ writer->write_string("end-sequence-animation",
+ end_sequence_type == FIREWORKS_ENDSEQ_ANIM ? "fireworks" : "none");
- for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i) {
- writer->start_list("sector");
- i->second->write(*writer);
- writer->end_list("sector");
- }
+ for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i) {
+ writer->start_list("sector");
+ i->second->write(*writer);
+ writer->end_list("sector");
+ }
- writer->end_list("supertux-level");
+ writer->end_list("supertux-level");
- delete writer;
- file.close();
+ delete writer;
+ file.close();
}
Level::~Level()
}
void
-Level::do_vertical_flip()
-{
- for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i)
- i->second->do_vertical_flip();
-}
-
-void
Level::add_sector(Sector* sector)
{
sectors.insert(std::make_pair(sector->get_name(), sector));
{
int total_coins = 0;
for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i) {
- TileMap* solids = i->second->solids;
- if(!solids) {
- std::cerr << "Sector '" << i->first << "' contains no solids!?!\n";
- continue;
+ Sector* sector = i->second;
+ for(Sector::GameObjects::iterator o = sector->gameobjects.begin();
+ o != sector->gameobjects.end(); ++o) {
+ Coin* coin = dynamic_cast<Coin*> (*o);
+ if(coin)
+ total_coins++;
}
- for(size_t x = 0; x < solids->get_width(); ++x)
- for(size_t y = 0; y < solids->get_height(); ++y) {
- const Tile* tile = solids->get_tile(x, y);
- if(tile == 0) {
- std::cerr << "Invalid tile in sector '" << i->first << "'.\n";
- continue;
- }
- if(tile->attributes & Tile::COIN)
- total_coins++;
- }
}
return total_coins;
}