#include <fstream>
#include <stdexcept>
-#include "globals.h"
-#include "setup.h"
+#include "app/globals.h"
+#include "app/setup.h"
#include "camera.h"
-#include "screen/screen.h"
+#include "video/screen.h"
#include "level.h"
-#include "physic.h"
+#include "math/physic.h"
#include "scene.h"
#include "sector.h"
#include "tile.h"
-#include "lispreader.h"
+#include "utils/lispreader.h"
#include "resources.h"
#include "gameobjs.h"
-#include "lispwriter.h"
+#include "utils/lispwriter.h"
+#include "tilemap.h"
using namespace std;
Level::Level()
: name("noname"), author("mr. x"), time_left(500)
+
{
}
void
Level::load_old_format(LispReader& reader)
{
- reader.read_string("name", name);
+ reader.read_string("name", name, true);
reader.read_string("author", author);
reader.read_int("time", time_left);
void
Level::save(const std::string& filename)
{
-#if 0
- LispReader* level = LispReader::load(filename, "supertux-level");
+ ofstream file(filename.c_str(), ios::out);
+ LispWriter* writer = new LispWriter(file);
- int version = 1;
- level->read_int("version", version);
- if(version == 1) {
- load_old_format(*level);
- return;
- }
+ writer->write_comment("Level made using SuperTux's built-in Level Editor");
- for(lisp_object_t* cur = level->get_lisp(); !lisp_nil_p(cur);
- cur = lisp_cdr(cur)) {
- std::string token = lisp_symbol(lisp_car(lisp_car(cur)));
- lisp_object_t* data = lisp_car(lisp_cdr(lisp_car(cur)));
- LispReader reader(lisp_cdr(lisp_car(cur)));
+ writer->start_list("supertux-level");
- if(token == "name") {
- name = lisp_string(data);
- } else if(token == "author") {
- author = lisp_string(data);
- } else if(token == "time") {
- time_left = lisp_integer(data);
- } else if(token == "sector") {
- Sector* sector = new Sector;
- sector->parse(reader);
- add_sector(sector);
- } else {
- std::cerr << "Unknown token '" << token << "' in level file.\n";
- continue;
- }
- }
-
- delete level;
-#endif
+ int version = 2;
+ writer->write_int("version", version);
+
+ writer->write_string("name", name);
+ writer->write_string("author", author);
+ writer->write_int("time", time_left);
+
+ for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i)
+ {
+ writer->start_list("sector");
+ i->second->write(*writer);
+ writer->end_list("sector");
+ }
+
+ writer->end_list("supertux-level");
+
+ delete writer;
+ file.close();
}
Level::~Level()
}
void
+Level::do_vertical_flip()
+{
+ for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i)
+ i->second->do_vertical_flip();
+}
+
+void
Level::add_sector(Sector* sector)
{
sectors.insert(std::make_pair(sector->get_name(), sector));
return i->second;
}
+int
+Level::get_total_badguys()
+{
+ int total_badguys = 0;
+ for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i)
+ total_badguys += i->second->get_total_badguys();
+ return total_badguys;
+}
+
+int
+Level::get_total_coins()
+{
+ int total_coins = 0;
+ for(Sectors::iterator it = sectors.begin(); it != sectors.end(); ++it)
+ for(int x = 0; x < it->second->solids->get_width(); x++)
+ for(int y = 0; y < it->second->solids->get_height(); y++)
+ if(it->second->solids->get_tile(x,y)->attributes & Tile::COIN)
+ total_coins++;
+ return total_coins;
+}