#include <stdio.h>
#include <string.h>
#include <iostream>
+#include <fstream>
#include "globals.h"
#include "setup.h"
#include "screen.h"
#include "resources.h"
#include "music_manager.h"
#include "gameobjs.h"
+#include "world.h"
+#include "lispwriter.h"
using namespace std;
new_subset.description = "No description so far.";
new_subset.save();
new_lev.init_defaults();
- new_lev.save(subset_name, 1);
+ new_lev.save(subset_name, 1, 0);
}
void LevelSubset::parse (lisp_object_t* cursor)
init_defaults();
}
-Level::Level(const std::string& subset, int level)
- : img_bkgd(0)
-{
- if(load(subset, level) < 0)
- st_abort("Couldn't load level from subset", subset.c_str());
-}
-
-Level::Level(const std::string& filename)
- : img_bkgd(0)
-{
- if(load(filename) < 0)
- st_abort("Couldn't load level " , filename.c_str());
-}
-
Level::~Level()
{
delete img_bkgd;
author = "UnNamed";
song_title = "Mortimers_chipdisko.mod";
bkgd_image = "arctis.png";
- width = 21;
- height = 15;
+ width = 0;
+ height = 0;
start_pos_x = 100;
start_pos_y = 170;
time_left = 100;
bkgd_bottom.green = 255;
bkgd_bottom.blue = 255;
- bg_tiles.resize(height+1, std::vector<unsigned int>(width, 0));
- ia_tiles.resize(height+1, std::vector<unsigned int>(width, 0));
- fg_tiles.resize(height+1, std::vector<unsigned int>(width, 0));
-
- for(int i = 0; i < height; ++i)
- {
- ia_tiles[i].resize(width+1, 0);
- ia_tiles[i][width] = (unsigned int) '\0';
-
- for(int y = 0; y < width; ++y)
- ia_tiles[i][y] = 0;
-
- bg_tiles[i].resize(width+1, 0);
- bg_tiles[i][width] = (unsigned int) '\0';
- for(int y = 0; y < width; ++y)
- bg_tiles[i][y] = 0;
-
- fg_tiles[i].resize(width+1, 0);
- fg_tiles[i][width] = (unsigned int) '\0';
- for(int y = 0; y < width; ++y)
- fg_tiles[i][y] = 0;
- }
+ resize(21, 19);
}
int
-Level::load(const std::string& subset, int level)
+Level::load(const std::string& subset, int level, World* world)
{
char filename[1024];
if(!faccessible(filename))
snprintf(filename, 1024, "%s/levels/%s/level%d.stl", datadir.c_str(), subset.c_str(), level);
- return load(filename);
+ return load(filename, world);
}
int
-Level::load(const std::string& filename)
+Level::load(const std::string& filename, World* world)
{
lisp_object_t* root_obj = lisp_read_from_file(filename);
if (!root_obj)
return -1;
}
- vector<int> ia_tm;
- vector<int> bg_tm;
- vector<int> fg_tm;
-
int version = 0;
if (strcmp(lisp_symbol(lisp_car(root_obj)), "supertux-level") == 0)
{
particle_system = "";
reader.read_string("particle_system", &particle_system);
- reader.read_int_vector("background-tm", &bg_tm);
+ reader.read_int_vector("background-tm", &bg_tiles);
+ if(int(bg_tiles.size()) != width * height)
+ st_abort("Wrong size of backgroundtilemap", "");
- if (!reader.read_int_vector("interactive-tm", &ia_tm))
- reader.read_int_vector("tilemap", &ia_tm);
+ if (!reader.read_int_vector("interactive-tm", &ia_tiles))
+ reader.read_int_vector("tilemap", &ia_tiles);
+ if(int(ia_tiles.size()) != width * height)
+ st_abort("Wrong size of interactivetilemap", "");
- reader.read_int_vector("foreground-tm", &fg_tm);
+ reader.read_int_vector("foreground-tm", &fg_tiles);
+ if(int(fg_tiles.size()) != width * height)
+ st_abort("Wrong size of foregroundtilemap", "");
{ // Read ResetPoints
lisp_object_t* cur = 0;
lisp_object_t* cur = 0;
if (reader.read_lisp("objects", &cur))
{
- while (!lisp_nil_p(cur))
- {
- lisp_object_t* data = lisp_car(cur);
- std::string object_type = "";
-
- LispReader reader(lisp_cdr(data));
- reader.read_string("type", &object_type);
-
- if (object_type == "badguy" || object_type == "")
- {
- BadGuyData bg_data;
- bg_data.kind = badguykind_from_string(lisp_symbol(lisp_car(data)));
- reader.read_int("x", &bg_data.x);
- reader.read_int("y", &bg_data.y);
- reader.read_bool("stay-on-platform", &bg_data.stay_on_platform);
-
- badguy_data.push_back(bg_data);
- }
- else
- {
- if (lisp_symbol(lisp_car(data)) == "trampoline")
- {
- ObjectData<TrampolineData> _trampoline_data;
-
- _trampoline_data.type = OBJ_TRAMPOLINE;
- reader.read_int("x", &_trampoline_data.x);
- reader.read_int("y", &_trampoline_data.y);
- reader.read_int("power", &_trampoline_data.type_specific.power);
-
- trampoline_data.push_back(_trampoline_data);
- }
- }
-
- cur = lisp_cdr(cur);
- }
+ if(world)
+ world->parse_objects(cur);
}
}
+#if 0 // TODO fix this or remove it
// Convert old levels to the new tile numbers
if (version == 0)
{
}
}
}
- }
-
- bg_tiles.resize(height+1, std::vector<unsigned int>(width, 0));
- ia_tiles.resize(height+1, std::vector<unsigned int>(width, 0));
- fg_tiles.resize(height+1, std::vector<unsigned int>(width, 0));
-
- for(int i = 0; i < height; ++i)
- {
- ia_tiles[i].resize(width + 1, 0);
- bg_tiles[i].resize(width + 1, 0);
- fg_tiles[i].resize(width + 1, 0);
- }
-
- int i = 0;
- int j = 0;
- for(vector<int>::iterator it = ia_tm.begin(); it != ia_tm.end(); ++it, ++i)
- {
- ia_tiles[j][i] = (*it);
- if(i == width - 1)
- {
- i = -1;
- ++j;
- }
- }
-
- i = j = 0;
- for(vector<int>::iterator it = bg_tm.begin(); it != bg_tm.end(); ++it, ++i)
- {
-
- bg_tiles[j][i] = (*it);
- if(i == width - 1)
- {
- i = -1;
- ++j;
- }
- }
-
- i = j = 0;
- for(vector<int>::iterator it = fg_tm.begin(); it != fg_tm.end(); ++it, ++i)
- {
-
- fg_tiles[j][i] = (*it);
- if(i == width - 1)
- {
- i = -1;
- ++j;
- }
+#endif
}
lisp_free(root_obj);
/* Save data for level: */
void
-Level::save(const std::string& subset, int level)
+Level::save(const std::string& subset, int level, World* world)
{
char filename[1024];
char str[80];
snprintf(filename, 1024, "%s/levels/%s/level%d.stl", datadir.c_str(),
subset.c_str(), level);
- FILE * fi = fopen(filename, "w");
- if (fi == NULL)
- {
- perror(filename);
- st_shutdown();
- exit(-1);
- }
-
+ std::ofstream out(filename);
+ if(!out.good()) {
+ st_abort("Couldn't write file.", filename);
+ }
+ LispWriter writer(out);
/* Write header: */
- fprintf(fi,";SuperTux level made using the built-in leveleditor\n");
- fprintf(fi,"(supertux-level\n");
-
- fprintf(fi," (version %d)\n", 1);
- fprintf(fi," (name \"%s\")\n", name.c_str());
- fprintf(fi," (author \"%s\")\n", author.c_str());
- fprintf(fi," (music \"%s\")\n", song_title.c_str());
- fprintf(fi," (background \"%s\")\n", bkgd_image.c_str());
- fprintf(fi," (particle_system \"%s\")\n", particle_system.c_str());
- fprintf(fi," (bkgd_speed %d)\n", bkgd_speed);
- fprintf(fi," (bkgd_red_top %d)\n", bkgd_top.red);
- fprintf(fi," (bkgd_green_top %d)\n", bkgd_top.green);
- fprintf(fi," (bkgd_blue_top %d)\n", bkgd_top.blue);
- fprintf(fi," (bkgd_red_bottom %d)\n", bkgd_bottom.red);
- fprintf(fi," (bkgd_green_bottom %d)\n", bkgd_bottom.green);
- fprintf(fi," (bkgd_blue_bottom %d)\n", bkgd_bottom.blue);
- fprintf(fi," (time %d)\n", time_left);
- fprintf(fi," (width %d)\n", width);
- fprintf(fi," (height %d)\n", height);
- if(back_scrolling)
- fprintf(fi," (back_scrolling #t)\n");
- else
- fprintf(fi," (back_scrolling #f)\n");
- fprintf(fi," (hor_autoscroll_speed %2.1f)\n", hor_autoscroll_speed);
- fprintf(fi," (gravity %2.1f)\n", gravity);
- fprintf(fi," (background-tm ");
-
- for(int y = 0; y < height; ++y)
- {
- for(int i = 0; i < width; ++i)
- fprintf(fi," %d ", bg_tiles[y][i]);
- fprintf(fi,"\n");
- }
-
- fprintf( fi,")\n");
- fprintf(fi," (interactive-tm ");
-
- for(int y = 0; y < height; ++y)
- {
- for(int i = 0; i < width; ++i)
- fprintf(fi," %d ", ia_tiles[y][i]);
- fprintf(fi,"\n");
- }
-
- fprintf( fi,")\n");
- fprintf(fi," (foreground-tm ");
-
- for(int y = 0; y < height; ++y)
- {
- for(int i = 0; i < width; ++i)
- fprintf(fi," %d ", fg_tiles[y][i]);
- fprintf(fi,"\n");
- }
-
- fprintf( fi,")\n");
-
- fprintf( fi,"(reset-points\n");
+ writer.write_comment("SuperTux level made using the built-in leveleditor");
+ writer.start_list("supertux-level");
+
+ writer.write_int("version", 1);
+ writer.write_string("name", name);
+ writer.write_string("author", author);
+ writer.write_string("music", song_title);
+ writer.write_string("background", bkgd_image);
+ writer.write_string("particle_system", particle_system);
+ writer.write_int("bkgd_speed", bkgd_speed);
+ writer.write_int("bkgd_red_top", bkgd_top.red);
+ writer.write_int("bkgd_green_top", bkgd_top.green);
+ writer.write_int("bkgd_blue_top", bkgd_top.blue);
+ writer.write_int("bkgd_red_bottom", bkgd_bottom.red);
+ writer.write_int("bkgd_green_bottom", bkgd_bottom.green);
+ writer.write_int("bkgd_blue_bottom", bkgd_bottom.blue);
+ writer.write_int("time", time_left);
+ writer.write_int("width", width);
+ writer.write_int("height", height);
+ writer.write_bool("back_scrolling", back_scrolling);
+ writer.write_float("hor_autoscroll_speed", hor_autoscroll_speed);
+ writer.write_float("gravity", gravity);
+
+ writer.write_int_vector("background-tm", bg_tiles);
+ writer.write_int_vector("interactive-tm", ia_tiles);
+ writer.write_int_vector("foreground-tm", fg_tiles);
+
+ writer.start_list("reset-points");
for(std::vector<ResetPoint>::iterator i = reset_points.begin();
- i != reset_points.end(); ++i)
- fprintf( fi,"(point (x %d) (y %d))\n",i->x, i->y);
- fprintf( fi,")\n");
-
- fprintf( fi,"(objects\n");
-
- for(std::vector<BadGuyData>::iterator it = badguy_data.begin();
- it != badguy_data.end();
- ++it)
- fprintf( fi," (%s (x %d) (y %d) (stay-on-platform %s))\n",
- badguykind_to_string((*it).kind).c_str(),(*it).x,(*it).y,
- it->stay_on_platform ? "#t" : "#f");
-
- fprintf( fi,")\n");
-
- fprintf( fi,")\n");
+ i != reset_points.end(); ++i) {
+ writer.start_list("point");
+ writer.write_int("x", i->x);
+ writer.write_int("y", i->y);
+ }
+ writer.end_list("reset-points");
+
+ // write objects
+ writer.start_list("objects");
+ // pick all objects that can be written into a levelfile
+ for(std::vector<GameObject*>::iterator it = world->gameobjects.begin();
+ it != world->gameobjects.end(); ++it) {
+ Serializable* serializable = dynamic_cast<Serializable*> (*it);
+ if(serializable)
+ serializable->write(writer);
+ }
+ writer.end_list("objects");
- fclose(fi);
+ writer.end_list("supertux-level");
+ out.close();
}
-
/* Unload data for this level: */
-
void
Level::cleanup()
{
- for(int i=0; i < 15; ++i)
- {
- bg_tiles[i].clear();
- ia_tiles[i].clear();
- fg_tiles[i].clear();
- }
+ bg_tiles.clear();
+ ia_tiles.clear();
+ fg_tiles.clear();
reset_points.clear();
name = "";
author = "";
song_title = "";
bkgd_image = "";
-
- badguy_data.clear();
}
void
/* Change the size of a level */
void
-Level::change_width (int new_width)
+Level::resize(int new_width, int new_height)
{
- if(new_width < 21)
- new_width = 21;
+ // first: resize height
+ ia_tiles.resize(new_height * width, 0);
+ bg_tiles.resize(new_height * width, 0);
+ fg_tiles.resize(new_height * width, 0);
+ height = new_height;
- for(int y = 0; y < height; ++y)
- {
- ia_tiles[y].resize(new_width, 0);
- bg_tiles[y].resize(new_width, 0);
- fg_tiles[y].resize(new_width, 0);
+ // remap horizontal tiles for new width
+ int np = 0;
+ for(int y = 0; y < height; ++y) {
+ for(int x = 0; x < new_width && x < width; ++x) {
+ ia_tiles[np] = ia_tiles[y * width + x];
+ bg_tiles[np] = bg_tiles[y * width + x];
+ fg_tiles[np] = fg_tiles[y * width + x];
+ np++;
}
+ }
+ ia_tiles.resize(new_height * new_width);
+ bg_tiles.resize(new_height * new_width);
+ fg_tiles.resize(new_height * new_width);
+
width = new_width;
}
-void
-Level::change_height (int new_height)
-{
- if(new_height < 15)
- new_height = 15;
-
- bg_tiles.resize(height+1, std::vector<unsigned int>(width, 0));
- ia_tiles.resize(height+1, std::vector<unsigned int>(width, 0));
- fg_tiles.resize(height+1, std::vector<unsigned int>(width, 0));
-
- height = new_height;
-}
-
void
Level::change(float x, float y, int tm, unsigned int c)
{
switch(tm)
{
case TM_BG:
- bg_tiles[yy][xx] = c;
+ bg_tiles[yy * width + xx] = c;
break;
case TM_IA:
- ia_tiles[yy][xx] = c;
+ ia_tiles[yy * width + xx] = c;
break;
case TM_FG:
- fg_tiles[yy][xx] = c;
+ fg_tiles[yy * width + xx] = c;
break;
}
}
void Level::draw_bg()
{
- // Tile background horizontally
- int sx = (int)((float)scroll_x * ((float)bkgd_speed/100.0f)) % img_bkgd->w;
- for (int i = 0; (i-1)*img_bkgd->w <= screen->w; i++)
- img_bkgd->draw_part(i == 0 ? sx : 0, 0,
- i == 0 ? 0 : (img_bkgd->w * i) - sx, 0,
- i == 0 ? img_bkgd->w - sx : img_bkgd->w, img_bkgd->h);
+ if(img_bkgd)
+ {
+ // Tile background horizontally
+ int sx = (int)((float)scroll_x * ((float)bkgd_speed/100.0f)) % img_bkgd->w;
+ int sy = (int)((float)scroll_y * ((float)bkgd_speed/100.0f)) % img_bkgd->h;
+ for (int x = 0; (x-1)*img_bkgd->w <= screen->w; x++)
+ for (int y = 0; (y-1)*img_bkgd->h <= screen->h; y++)
+ img_bkgd->draw_part(x == 0 ? sx : 0, y == 0 ? sy : 0,
+ x == 0 ? 0 : (img_bkgd->w * x) - sx, y == 0 ? 0 : (img_bkgd->h * y) - sy,
+ x == 0 ? img_bkgd->w - sx : img_bkgd->w, y == 0 ? img_bkgd->h - sy : img_bkgd->h);
+ }
+ else
+ {
+ drawgradient(bkgd_top, bkgd_bottom);
+ }
}
void
xx = ((int)x / 32);
if (yy >= 0 && yy < height && xx >= 0 && xx <= width)
- c = ia_tiles[yy][xx];
+ c = ia_tiles[yy * width + xx];
else
c = 0;
unsigned int
Level::get_tile_at(int x, int y) const
{
- if(x < 0 || x > width || y < 0 || y > height)
+ if(x < 0 || x >= width || y < 0 || y >= height)
return 0;
- return ia_tiles[y][x];
+ return ia_tiles[y * width + x];
}
/* EOF */