+// $Id$
+//
+// SuperTux
+// Copyright (C) 2004 SuperTux Development Team, see AUTHORS for details
//
-// C Implementation: level
-//
-// Description:
-//
-//
-// Author: Tobias Glaesser <tobi.web@gmx.de>, (C) 2003
-//
-// Copyright: See COPYING file that comes with this distribution
-//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
#include <map>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <iostream>
+#include <fstream>
#include "globals.h"
#include "setup.h"
#include "screen.h"
#include "level.h"
#include "physic.h"
#include "scene.h"
+#include "tile.h"
#include "lispreader.h"
+#include "resources.h"
+#include "music_manager.h"
+#include "gameobjs.h"
+#include "world.h"
+#include "lispwriter.h"
using namespace std;
-texture_type img_bkgd, img_bkgd_tile[2][4], img_solid[4], img_brick[2];
+LevelSubset::LevelSubset()
+ : image(0), levels(0)
+{
+}
-st_subset::st_subset()
+LevelSubset::~LevelSubset()
{
- levels = 0;
+ delete image;
}
-void st_subset::create(const std::string& subset_name)
+void LevelSubset::create(const std::string& subset_name)
{
- st_level new_lev;
- st_subset new_subset;
+ Level new_lev;
+ LevelSubset new_subset;
new_subset.name = subset_name;
new_subset.title = "Unknown Title";
new_subset.description = "No description so far.";
new_subset.save();
- level_default(&new_lev);
- level_save(&new_lev,subset_name.c_str(),1);
+ new_lev.init_defaults();
+ new_lev.save(subset_name, 1, 0);
}
-void st_subset::parse (lisp_object_t* cursor)
+void LevelSubset::parse (lisp_object_t* cursor)
{
while(!lisp_nil_p(cursor))
{
}
}
-void st_subset::load(char *subset)
+void LevelSubset::load(char *subset)
{
FILE* fi;
char filename[1024];
}
+ lisp_free(root_obj);
fclose(fi);
snprintf(str, 1024, "%s.png", filename);
if(faccessible(str))
{
- texture_load(&image,str,IGNORE_ALPHA);
+ delete image;
+ image = new Surface(str,IGNORE_ALPHA);
}
else
{
snprintf(filename, 1024, "%s/images/status/level-subset-info.png", datadir.c_str());
- texture_load(&image,filename,IGNORE_ALPHA);
+ delete image;
+ image = new Surface(filename,IGNORE_ALPHA);
}
}
levels = --i;
}
-void st_subset::save()
+void LevelSubset::save()
{
FILE* fi;
string filename;
}
}
-void st_subset::free()
+Level::Level()
+ : img_bkgd(0)
{
- title.clear();
- description.clear();
- name.clear();
- texture_free(&image);
- levels = 0;
+ init_defaults();
}
-void level_default(st_level* plevel)
+Level::~Level()
{
- int i,y;
- plevel->name = "UnNamed";
- plevel->theme = "antarctica";
- plevel->song_title = "Mortimers_chipdisko.mod";
- plevel->bkgd_image = "arctis.png";
- plevel->width = 21;
- plevel->time_left = 100;
- plevel->gravity = 10.;
- plevel->bkgd_red = 0;
- plevel->bkgd_green = 0;
- plevel->bkgd_blue = 0;
-
- for(i = 0; i < 15; ++i)
- {
- plevel->ia_tiles[i] = (unsigned int*) malloc((plevel->width+1)*sizeof(unsigned int));
- plevel->ia_tiles[i][plevel->width] = (unsigned int) '\0';
- for(y = 0; y < plevel->width; ++y)
- plevel->ia_tiles[i][y] = (unsigned int) '.';
- plevel->ia_tiles[i][plevel->width] = (unsigned int) '\0';
-
- plevel->bg_tiles[i] = (unsigned int*) malloc((plevel->width+1)*sizeof(unsigned int));
- plevel->bg_tiles[i][plevel->width] = (unsigned int) '\0';
- for(y = 0; y < plevel->width; ++y)
- plevel->bg_tiles[i][y] = (unsigned int) '.';
- plevel->bg_tiles[i][plevel->width] = (unsigned int) '\0';
-
- plevel->fg_tiles[i] = (unsigned int*) malloc((plevel->width+1)*sizeof(unsigned int));
- plevel->fg_tiles[i][plevel->width] = (unsigned int) '\0';
- for(y = 0; y < plevel->width; ++y)
- plevel->fg_tiles[i][y] = (unsigned int) '.';
- plevel->fg_tiles[i][plevel->width] = (unsigned int) '\0';
-
- plevel->dn_tiles[i] = (unsigned int*) malloc((plevel->width+1)*sizeof(unsigned int));
- plevel->dn_tiles[i][plevel->width] = (unsigned int) '\0';
- for(y = 0; y < plevel->width; ++y)
- plevel->dn_tiles[i][y] = (unsigned int) '.';
- plevel->dn_tiles[i][plevel->width] = (unsigned int) '\0';
- }
+ delete img_bkgd;
}
-/* Load data for this level: */
-/* Returns -1, if the loading of the level failed. */
-int level_load(st_level* plevel, const char *subset, int level)
+void
+Level::init_defaults()
{
- char filename[1024];
+ name = "UnNamed";
+ author = "UnNamed";
+ song_title = "Mortimers_chipdisko.mod";
+ bkgd_image = "arctis.png";
+ width = 0;
+ height = 0;
+ start_pos_x = 100;
+ start_pos_y = 170;
+ time_left = 100;
+ gravity = 10.;
+ back_scrolling = false;
+ hor_autoscroll_speed = 0;
+ bkgd_speed = 50;
+ bkgd_top.red = 0;
+ bkgd_top.green = 0;
+ bkgd_top.blue = 0;
+ bkgd_bottom.red = 255;
+ bkgd_bottom.green = 255;
+ bkgd_bottom.blue = 255;
+
+ resize(21, 19);
+}
- /* Load data file: */
+int
+Level::load(const std::string& subset, int level, World* world)
+{
+ char filename[1024];
- snprintf(filename, 1024, "%s/levels/%s/level%d.stl", st_dir, subset, level);
+ // Load data file:
+ snprintf(filename, 1024, "%s/levels/%s/level%d.stl", st_dir, subset.c_str(), level);
if(!faccessible(filename))
- snprintf(filename, 1024, "%s/levels/%s/level%d.stl", datadir.c_str(), subset, level);
+ snprintf(filename, 1024, "%s/levels/%s/level%d.stl", datadir.c_str(), subset.c_str(), level);
- return level_load(plevel, filename);
+ return load(filename, world);
}
-int level_load(st_level* plevel, const char* filename)
+int
+Level::load(const std::string& filename, World* world)
{
- FILE * fi;
- lisp_object_t* root_obj = 0;
- fi = fopen(filename, "r");
- if (fi == NULL)
+ lisp_object_t* root_obj = lisp_read_from_file(filename);
+ if (!root_obj)
{
- perror(filename);
+ std::cout << "Level: Couldn't load file: " << filename << std::endl;
return -1;
}
- lisp_stream_t stream;
- lisp_stream_init_file (&stream, fi);
- root_obj = lisp_read (&stream);
-
if (root_obj->type == LISP_TYPE_EOF || root_obj->type == LISP_TYPE_PARSE_ERROR)
{
- printf("World: Parse Error in file %s", filename);
+ printf("World: Parse Error in file %s", filename.c_str());
+ return -1;
}
- vector<int> ia_tm;
- vector<int> bg_tm;
- vector<int> fg_tm;
-
int version = 0;
if (strcmp(lisp_symbol(lisp_car(root_obj)), "supertux-level") == 0)
{
LispReader reader(lisp_cdr(root_obj));
-
+ version = 0;
reader.read_int("version", &version);
- reader.read_int("width", &plevel->width);
- reader.read_int("time", &plevel->time_left);
- reader.read_int("bkgd_red", &plevel->bkgd_red);
- reader.read_int("bkgd_green", &plevel->bkgd_green);
- reader.read_int("bkgd_blue", &plevel->bkgd_blue);
- reader.read_float("gravity", &plevel->gravity);
- reader.read_string("name", &plevel->name);
- reader.read_string("theme", &plevel->theme);
- reader.read_string("music", &plevel->song_title);
- reader.read_string("background", &plevel->bkgd_image);
- reader.read_string("particle_system", &plevel->particle_system);
- reader.read_int_vector("background-tm", &bg_tm);
-
- if (!reader.read_int_vector("interactive-tm", &ia_tm))
- reader.read_int_vector("tilemap", &ia_tm);
-
- reader.read_int_vector("foreground-tm", &fg_tm);
-
- {
+ if(!reader.read_int("width", &width))
+ st_abort("No width specified for level.", "");
+ if (!reader.read_int("start_pos_x", &start_pos_x)) start_pos_x = 100;
+ if (!reader.read_int("start_pos_y", &start_pos_y)) start_pos_y = 170;
+ time_left = 500;
+ if(!reader.read_int("time", &time_left)) {
+ printf("Warning no time specified for level.\n");
+ }
+
+ height = 15;
+ reader.read_int("height", &height);
+
+ back_scrolling = false;
+ reader.read_bool("back_scrolling", &back_scrolling);
+
+ hor_autoscroll_speed = 0;
+ reader.read_float("hor_autoscroll_speed", &hor_autoscroll_speed);
+
+ bkgd_speed = 50;
+ reader.read_int("bkgd_speed", &bkgd_speed);
+
+
+ bkgd_top.red = bkgd_top.green = bkgd_top.blue = 0;
+ reader.read_int("bkgd_red_top", &bkgd_top.red);
+ reader.read_int("bkgd_green_top", &bkgd_top.green);
+ reader.read_int("bkgd_blue_top", &bkgd_top.blue);
+
+ bkgd_bottom.red = bkgd_bottom.green = bkgd_bottom.blue = 0;
+ reader.read_int("bkgd_red_bottom", &bkgd_bottom.red);
+ reader.read_int("bkgd_green_bottom", &bkgd_bottom.green);
+ reader.read_int("bkgd_blue_bottom", &bkgd_bottom.blue);
+
+ gravity = 10;
+ reader.read_float("gravity", &gravity);
+ name = "Noname";
+ reader.read_string("name", &name);
+ author = "unknown author";
+ reader.read_string("author", &author);
+ song_title = "";
+ reader.read_string("music", &song_title);
+ bkgd_image = "";
+ reader.read_string("background", &bkgd_image);
+ particle_system = "";
+ reader.read_string("particle_system", &particle_system);
+
+ reader.read_int_vector("background-tm", &bg_tiles);
+ if(int(bg_tiles.size()) != width * height)
+ st_abort("Wrong size of backgroundtilemap", "");
+
+ if (!reader.read_int_vector("interactive-tm", &ia_tiles))
+ reader.read_int_vector("tilemap", &ia_tiles);
+ if(int(ia_tiles.size()) != width * height)
+ st_abort("Wrong size of interactivetilemap", "");
+
+ reader.read_int_vector("foreground-tm", &fg_tiles);
+ if(int(fg_tiles.size()) != width * height)
+ st_abort("Wrong size of foregroundtilemap", "");
+
+ { // Read ResetPoints
lisp_object_t* cur = 0;
- if (reader.read_lisp("objects", &cur))
+ if (reader.read_lisp("reset-points", &cur))
{
while (!lisp_nil_p(cur))
{
lisp_object_t* data = lisp_car(cur);
- BadGuyData bg_data;
- bg_data.kind = badguykind_from_string(lisp_symbol(lisp_car(data)));
+ ResetPoint pos;
+
LispReader reader(lisp_cdr(data));
- reader.read_int("x", &bg_data.x);
- reader.read_int("y", &bg_data.y);
+ if (reader.read_int("x", &pos.x)
+ && reader.read_int("y", &pos.y))
+ {
+ reset_points.push_back(pos);
+ }
- plevel->badguy_data.push_back(bg_data);
-
cur = lisp_cdr(cur);
}
- }
+ }
+ }
+
+ { // Read BadGuys
+ lisp_object_t* cur = 0;
+ if (reader.read_lisp("objects", &cur))
+ {
+ if(world)
+ world->parse_objects(cur);
+ }
}
+#if 0 // TODO fix this or remove it
// Convert old levels to the new tile numbers
if (version == 0)
{
transtable['h'] = 98;
transtable['i'] = 99;
transtable['j'] = 100
- ;
+ ;
transtable['#'] = 11;
- transtable['['] = 13;
+ transtable['['] = 13;
transtable['='] = 14;
transtable[']'] = 15;
transtable['$'] = 82;
{
if (*i == '0' || *i == '1' || *i == '2')
{
- plevel->badguy_data.push_back(BadGuyData(static_cast<BadGuyKind>(*i-'0'),
- x*32, y*32));
+ badguy_data.push_back(BadGuyData(static_cast<BadGuyKind>(*i-'0'),
+ x*32, y*32, false));
*i = 0;
}
else
printf("Error: conversion will fail, unsupported char: '%c' (%d)\n", *i, *i);
}
++x;
- if (x >= plevel->width) {
- x = 0;
- ++y;
- }
+ if (x >= width)
+ {
+ x = 0;
+ ++y;
+ }
}
}
+#endif
}
- for(int i = 0; i < 15; ++i)
- {
- plevel->dn_tiles[i] = (unsigned int*) calloc((plevel->width +1) , sizeof(unsigned int) );
- plevel->ia_tiles[i] = (unsigned int*) calloc((plevel->width +1) , sizeof(unsigned int) );
- plevel->bg_tiles[i] = (unsigned int*) calloc((plevel->width +1) , sizeof(unsigned int) );
- plevel->fg_tiles[i] = (unsigned int*) calloc((plevel->width +1) , sizeof(unsigned int) );
- }
-
- int i = 0;
- int j = 0;
- for(vector<int>::iterator it = ia_tm.begin(); it != ia_tm.end(); ++it, ++i)
- {
- plevel->ia_tiles[j][i] = (*it);
- if(i == plevel->width - 1)
- {
- i = -1;
- ++j;
- }
- }
-
- i = j = 0;
- for(vector<int>::iterator it = bg_tm.begin(); it != bg_tm.end(); ++it, ++i)
- {
-
- plevel->bg_tiles[j][i] = (*it);
- if(i == plevel->width - 1)
- {
- i = -1;
- ++j;
- }
- }
-
- i = j = 0;
- for(vector<int>::iterator it = fg_tm.begin(); it != fg_tm.end(); ++it, ++i)
- {
-
- plevel->fg_tiles[j][i] = (*it);
- if(i == plevel->width - 1)
- {
- i = -1;
- ++j;
- }
- }
-
- /* Set the global gravity to the latest loaded level's gravity */
- gravity = plevel->gravity;
-
- // Mark the end position of this level!
- // FIXME: -10 is a rather random value, we still need some kind of
- // real levelend gola
- endpos = 32*(plevel->width-10);
-
- fclose(fi);
+ lisp_free(root_obj);
return 0;
}
/* Save data for level: */
-void level_save(st_level* plevel,const char * subset, int level)
+void
+Level::save(const std::string& subset, int level, World* world)
{
- FILE * fi;
char filename[1024];
- int y,i;
char str[80];
/* Save data file: */
- sprintf(str, "/levels/%s/", subset);
+ sprintf(str, "/levels/%s/", subset.c_str());
fcreatedir(str);
- snprintf(filename, 1024, "%s/levels/%s/level%d.stl", st_dir, subset, level);
+ snprintf(filename, 1024, "%s/levels/%s/level%d.stl", st_dir, subset.c_str(),
+ level);
if(!fwriteable(filename))
- snprintf(filename, 1024, "%s/levels/%s/level%d.stl", datadir.c_str(), subset, level);
-
- fi = fopen(filename, "w");
- if (fi == NULL)
- {
- perror(filename);
- st_shutdown();
- exit(-1);
- }
+ snprintf(filename, 1024, "%s/levels/%s/level%d.stl", datadir.c_str(),
+ subset.c_str(), level);
+ std::ofstream out(filename);
+ if(!out.good()) {
+ st_abort("Couldn't write file.", filename);
+ }
+ LispWriter writer(out);
/* Write header: */
- fprintf(fi,";SuperTux-Level\n");
- fprintf(fi,"(supertux-level\n");
-
- fprintf(fi," (version %d)\n", 1);
- fprintf(fi," (name \"%s\")\n", plevel->name.c_str());
- fprintf(fi," (theme \"%s\")\n", plevel->theme.c_str());
- fprintf(fi," (music \"%s\")\n", plevel->song_title.c_str());
- fprintf(fi," (background \"%s\")\n", plevel->bkgd_image.c_str());
- fprintf(fi," (particle_system \"%s\")\n", plevel->particle_system.c_str());
- fprintf(fi," (bkgd_red %d)\n", plevel->bkgd_red);
- fprintf(fi," (bkgd_green %d)\n", plevel->bkgd_green);
- fprintf(fi," (bkgd_blue %d)\n", plevel->bkgd_blue);
- fprintf(fi," (time %d)\n", plevel->time_left);
- fprintf(fi," (width %d)\n", plevel->width);
- fprintf(fi," (gravity %2.1f)\n", plevel->gravity);
- fprintf(fi," (background-tm ");
-
- for(y = 0; y < 15; ++y)
- {
- for(i = 0; i < plevel->width; ++i)
- fprintf(fi," %d ", plevel->bg_tiles[y][i]);
- }
-
- fprintf( fi,")\n");
- fprintf(fi," (interactive-tm ");
-
- for(y = 0; y < 15; ++y)
- {
- for(i = 0; i < plevel->width; ++i)
- fprintf(fi," %d ", plevel->ia_tiles[y][i]);
- }
-
- fprintf( fi,")\n");
- fprintf(fi," (dynamic-tm ");
-
- for(y = 0; y < 15; ++y)
- {
- for(i = 0; i < plevel->width; ++i)
- fprintf(fi," %d ", plevel->dn_tiles[y][i]);
- }
-
- fprintf( fi,")\n");
- fprintf(fi," (foreground-tm ");
-
- for(y = 0; y < 15; ++y)
- {
- for(i = 0; i < plevel->width; ++i)
- fprintf(fi," %d ", plevel->fg_tiles[y][i]);
- }
-
- fprintf( fi,")");
- fprintf( fi,")\n");
-
- fclose(fi);
+ writer.write_comment("SuperTux level made using the built-in leveleditor");
+ writer.start_list("supertux-level");
+
+ writer.write_int("version", 1);
+ writer.write_string("name", name);
+ writer.write_string("author", author);
+ writer.write_string("music", song_title);
+ writer.write_string("background", bkgd_image);
+ writer.write_string("particle_system", particle_system);
+ writer.write_int("bkgd_speed", bkgd_speed);
+ writer.write_int("bkgd_red_top", bkgd_top.red);
+ writer.write_int("bkgd_green_top", bkgd_top.green);
+ writer.write_int("bkgd_blue_top", bkgd_top.blue);
+ writer.write_int("bkgd_red_bottom", bkgd_bottom.red);
+ writer.write_int("bkgd_green_bottom", bkgd_bottom.green);
+ writer.write_int("bkgd_blue_bottom", bkgd_bottom.blue);
+ writer.write_int("time", time_left);
+ writer.write_int("width", width);
+ writer.write_int("height", height);
+ writer.write_bool("back_scrolling", back_scrolling);
+ writer.write_float("hor_autoscroll_speed", hor_autoscroll_speed);
+ writer.write_float("gravity", gravity);
+
+ writer.write_int_vector("background-tm", bg_tiles);
+ writer.write_int_vector("interactive-tm", ia_tiles);
+ writer.write_int_vector("foreground-tm", fg_tiles);
+
+ writer.start_list("reset-points");
+ for(std::vector<ResetPoint>::iterator i = reset_points.begin();
+ i != reset_points.end(); ++i) {
+ writer.start_list("point");
+ writer.write_int("x", i->x);
+ writer.write_int("y", i->y);
+ }
+ writer.end_list("reset-points");
+
+ // write objects
+ writer.start_list("objects");
+ // pick all objects that can be written into a levelfile
+ for(std::vector<GameObject*>::iterator it = world->gameobjects.begin();
+ it != world->gameobjects.end(); ++it) {
+ Serializable* serializable = dynamic_cast<Serializable*> (*it);
+ if(serializable)
+ serializable->write(writer);
+ }
+ writer.end_list("objects");
+
+ writer.end_list("supertux-level");
+ out.close();
}
-
/* Unload data for this level: */
-
-void level_free(st_level* plevel)
+void
+Level::cleanup()
{
- int i;
- for(i=0; i < 15; ++i)
- free(plevel->bg_tiles[i]);
- for(i=0; i < 15; ++i)
- free(plevel->ia_tiles[i]);
- for(i=0; i < 15; ++i)
- free(plevel->dn_tiles[i]);
- for(i=0; i < 15; ++i)
- free(plevel->fg_tiles[i]);
-
- plevel->name.clear();
- plevel->theme.clear();
- plevel->song_title.clear();
- plevel->bkgd_image.clear();
-
- plevel->badguy_data.clear();
+ bg_tiles.clear();
+ ia_tiles.clear();
+ fg_tiles.clear();
+
+ reset_points.clear();
+ name = "";
+ author = "";
+ song_title = "";
+ bkgd_image = "";
}
-/* Load graphics: */
-
-void level_load_gfx(st_level *plevel)
+void
+Level::load_gfx()
{
- level_load_image(&img_brick[0],plevel->theme,"brick0.png", IGNORE_ALPHA);
- level_load_image(&img_brick[1],plevel->theme,"brick1.png", IGNORE_ALPHA);
-
- level_load_image(&img_solid[0],plevel->theme,"solid0.png", USE_ALPHA);
- level_load_image(&img_solid[1],plevel->theme,"solid1.png", USE_ALPHA);
- level_load_image(&img_solid[2],plevel->theme,"solid2.png", USE_ALPHA);
- level_load_image(&img_solid[3],plevel->theme,"solid3.png", USE_ALPHA);
-
- level_load_image(&img_bkgd_tile[0][0],plevel->theme,"bkgd-00.png", USE_ALPHA);
- level_load_image(&img_bkgd_tile[0][1],plevel->theme,"bkgd-01.png", USE_ALPHA);
- level_load_image(&img_bkgd_tile[0][2],plevel->theme,"bkgd-02.png", USE_ALPHA);
- level_load_image(&img_bkgd_tile[0][3],plevel->theme,"bkgd-03.png", USE_ALPHA);
-
- level_load_image(&img_bkgd_tile[1][0],plevel->theme,"bkgd-10.png", USE_ALPHA);
- level_load_image(&img_bkgd_tile[1][1],plevel->theme,"bkgd-11.png", USE_ALPHA);
- level_load_image(&img_bkgd_tile[1][2],plevel->theme,"bkgd-12.png", USE_ALPHA);
- level_load_image(&img_bkgd_tile[1][3],plevel->theme,"bkgd-13.png", USE_ALPHA);
-
- if(!plevel->bkgd_image.empty())
+ if(!bkgd_image.empty())
{
char fname[1024];
- snprintf(fname, 1024, "%s/background/%s", st_dir, plevel->bkgd_image.c_str());
+ snprintf(fname, 1024, "%s/background/%s", st_dir, bkgd_image.c_str());
if(!faccessible(fname))
- snprintf(fname, 1024, "%s/images/background/%s", datadir.c_str(), plevel->bkgd_image.c_str());
- texture_load(&img_bkgd, fname, IGNORE_ALPHA);
+ snprintf(fname, 1024, "%s/images/background/%s", datadir.c_str(), bkgd_image.c_str());
+ delete img_bkgd;
+ img_bkgd = new Surface(fname, IGNORE_ALPHA);
}
else
{
- /* Quick hack to make sure an image is loaded, when we are freeing it afterwards. */#
- level_load_image(&img_bkgd, plevel->theme,"solid0.png", IGNORE_ALPHA);
- }
-}
-
-/* Free graphics data for this level: */
-
-void level_free_gfx(void)
-{
- int i;
-
- for (i = 0; i < 2; i++)
- {
- texture_free(&img_brick[i]);
- }
- for (i = 0; i < 4; i++)
- {
- texture_free(&img_solid[i]);
- texture_free(&img_bkgd_tile[0][i]);
- texture_free(&img_bkgd_tile[1][i]);
+ delete img_bkgd;
+ img_bkgd = 0;
}
-
- texture_free(&img_bkgd);
}
/* Load a level-specific graphic... */
-
-void level_load_image(texture_type* ptexture, string theme,const char * file, int use_alpha)
+void Level::load_image(Surface** ptexture, string theme,const char * file, int use_alpha)
{
char fname[1024];
if(!faccessible(fname))
snprintf(fname, 1024, "%s/images/themes/%s/%s", datadir.c_str(), theme.c_str(), file);
- texture_load(ptexture, fname, use_alpha);
+ *ptexture = new Surface(fname, use_alpha);
}
-void tilemap_change_size(unsigned int** tilemap[15], int w, int old_w)
+/* Change the size of a level */
+void
+Level::resize(int new_width, int new_height)
{
- int j,y;
- for(y = 0; y < 15; ++y)
- {
- *tilemap[y] = (unsigned int*) realloc(*tilemap[y],(w+1)*sizeof(unsigned int));
- if(w > old_w)
- for(j = 0; j < w - old_w; ++j)
- *tilemap[y][old_w+j] = 0;
- *tilemap[y][w] = 0;
+ // first: resize height
+ ia_tiles.resize(new_height * width, 0);
+ bg_tiles.resize(new_height * width, 0);
+ fg_tiles.resize(new_height * width, 0);
+ height = new_height;
+
+ // remap horizontal tiles for new width
+ int np = 0;
+ for(int y = 0; y < height; ++y) {
+ for(int x = 0; x < new_width && x < width; ++x) {
+ ia_tiles[np] = ia_tiles[y * width + x];
+ bg_tiles[np] = bg_tiles[y * width + x];
+ fg_tiles[np] = fg_tiles[y * width + x];
+ np++;
}
-}
-
-/* Change the size of a level (width) */
-void level_change_size (st_level* plevel, int new_width)
-{
- if(new_width < 21)
- new_width = 21;
- tilemap_change_size((unsigned int***)&plevel->ia_tiles,new_width,plevel->width);
- tilemap_change_size((unsigned int***)&plevel->dn_tiles,new_width,plevel->width);
- tilemap_change_size((unsigned int***)&plevel->bg_tiles,new_width,plevel->width);
- tilemap_change_size((unsigned int***)&plevel->fg_tiles,new_width,plevel->width);
- plevel->width = new_width;
+ }
+ ia_tiles.resize(new_height * new_width);
+ bg_tiles.resize(new_height * new_width);
+ fg_tiles.resize(new_height * new_width);
+
+ width = new_width;
}
-/* Edit a piece of the map! */
-
-void level_change(st_level* plevel, float x, float y, int tm, unsigned int c)
+void
+Level::change(float x, float y, int tm, unsigned int c)
{
- int xx, yy;
+ int yy = ((int)y / 32);
+ int xx = ((int)x / 32);
- yy = ((int)y / 32);
- xx = ((int)x / 32);
-
- if (yy >= 0 && yy < 15 && xx >= 0 && xx <= plevel->width)
+ if (yy >= 0 && yy < height && xx >= 0 && xx <= width)
{
switch(tm)
{
- case 0:
- plevel->bg_tiles[yy][xx] = c;
- case 1:
- plevel->ia_tiles[yy][xx] = c;
- case 2:
- plevel->dn_tiles[yy][xx] = c;
- case 4:
- plevel->fg_tiles[yy][xx] = c;
+ case TM_BG:
+ bg_tiles[yy * width + xx] = c;
+ break;
+ case TM_IA:
+ ia_tiles[yy * width + xx] = c;
+ break;
+ case TM_FG:
+ fg_tiles[yy * width + xx] = c;
+ break;
}
}
}
-/* Free music data for this level: */
-
-void level_free_song(void)
+void Level::draw_bg()
{
- free_music(level_song);
- free_music(level_song_fast);
+ if(img_bkgd)
+ {
+ // Tile background horizontally
+ int sx = (int)((float)scroll_x * ((float)bkgd_speed/100.0f)) % img_bkgd->w;
+ int sy = (int)((float)scroll_y * ((float)bkgd_speed/100.0f)) % img_bkgd->h;
+ for (int x = 0; (x-1)*img_bkgd->w <= screen->w; x++)
+ for (int y = 0; (y-1)*img_bkgd->h <= screen->h; y++)
+ img_bkgd->draw_part(x == 0 ? sx : 0, y == 0 ? sy : 0,
+ x == 0 ? 0 : (img_bkgd->w * x) - sx, y == 0 ? 0 : (img_bkgd->h * y) - sy,
+ x == 0 ? img_bkgd->w - sx : img_bkgd->w, y == 0 ? img_bkgd->h - sy : img_bkgd->h);
+ }
+ else
+ {
+ drawgradient(bkgd_top, bkgd_bottom);
+ }
}
-/* Load music: */
-
-void level_load_song(st_level* plevel)
+void
+Level::load_song()
{
+ char* song_path;
+ char* song_subtitle;
- char * song_path;
- char * song_subtitle;
-
- level_song = load_song(datadir + "/music/" + plevel->song_title);
+ level_song = music_manager->load_music(datadir + "/music/" + song_title);
song_path = (char *) malloc(sizeof(char) * datadir.length() +
- strlen(plevel->song_title.c_str()) + 8 + 5);
- song_subtitle = strdup(plevel->song_title.c_str());
+ strlen(song_title.c_str()) + 8 + 5);
+ song_subtitle = strdup(song_title.c_str());
strcpy(strstr(song_subtitle, "."), "\0");
- sprintf(song_path, "%s/music/%s-fast%s", datadir.c_str(), song_subtitle, strstr(plevel->song_title.c_str(), "."));
- level_song_fast = load_song(song_path);
+ sprintf(song_path, "%s/music/%s-fast%s", datadir.c_str(),
+ song_subtitle, strstr(song_title.c_str(), "."));
+ if(!music_manager->exists_music(song_path)) {
+ level_song_fast = level_song;
+ } else {
+ level_song_fast = music_manager->load_music(song_path);
+ }
free(song_subtitle);
free(song_path);
}
+
+MusicRef
+Level::get_level_music()
+{
+ return level_song;
+}
+
+MusicRef
+Level::get_level_music_fast()
+{
+ return level_song_fast;
+}
+
+unsigned int
+Level::gettileid(float x, float y) const
+{
+ int xx, yy;
+ unsigned int c;
+
+ yy = ((int)y / 32);
+ xx = ((int)x / 32);
+
+ if (yy >= 0 && yy < height && xx >= 0 && xx <= width)
+ c = ia_tiles[yy * width + xx];
+ else
+ c = 0;
+
+ return c;
+}
+
+unsigned int
+Level::get_tile_at(int x, int y) const
+{
+ if(x < 0 || x >= width || y < 0 || y >= height)
+ return 0;
+
+ return ia_tiles[y * width + x];
+}
+
+/* EOF */