name = "UnNamed";
author = "UnNamed";
song_title = "Mortimers_chipdisko.mod";
- bkgd_image = "arctis.png";
+ bkgd_image = "arctis.jpg";
width = 0;
height = 0;
start_pos_x = 100;
LispWriter writer(out);
/* Write header: */
- writer.writeComment("SuperTux level made using the built-in leveleditor");
- writer.startList("supertux-level");
-
- writer.writeInt("version", 1);
- writer.writeString("name", name);
- writer.writeString("author", author);
- writer.writeString("music", song_title);
- writer.writeString("background", bkgd_image);
- writer.writeString("particle_system", particle_system);
- writer.writeInt("bkgd_speed", bkgd_speed);
- writer.writeInt("bkgd_red_top", bkgd_top.red);
- writer.writeInt("bkgd_green_top", bkgd_top.green);
- writer.writeInt("bkgd_blue_top", bkgd_top.blue);
- writer.writeInt("bkgd_red_bottom", bkgd_bottom.red);
- writer.writeInt("bkgd_green_bottom", bkgd_bottom.green);
- writer.writeInt("bkgd_blue_bottom", bkgd_bottom.blue);
- writer.writeInt("time", time_left);
- writer.writeInt("width", width);
- writer.writeInt("height", height);
- writer.writeBool("back_scrolling", back_scrolling);
- writer.writeFloat("hor_autoscroll_speed", hor_autoscroll_speed);
- writer.writeFloat("gravity", gravity);
-
- writer.writeIntVector("background-tm", bg_tiles);
- writer.writeIntVector("interactive-tm", ia_tiles);
- writer.writeIntVector("foreground-tm", fg_tiles);
-
- writer.startList("reset-points");
+ writer.write_comment("SuperTux level made using the built-in leveleditor");
+ writer.start_list("supertux-level");
+
+ writer.write_int("version", 1);
+ writer.write_string("name", name);
+ writer.write_string("author", author);
+ writer.write_string("music", song_title);
+ writer.write_string("background", bkgd_image);
+ writer.write_string("particle_system", particle_system);
+ writer.write_int("bkgd_speed", bkgd_speed);
+ writer.write_int("bkgd_red_top", bkgd_top.red);
+ writer.write_int("bkgd_green_top", bkgd_top.green);
+ writer.write_int("bkgd_blue_top", bkgd_top.blue);
+ writer.write_int("bkgd_red_bottom", bkgd_bottom.red);
+ writer.write_int("bkgd_green_bottom", bkgd_bottom.green);
+ writer.write_int("bkgd_blue_bottom", bkgd_bottom.blue);
+ writer.write_int("time", time_left);
+ writer.write_int("width", width);
+ writer.write_int("height", height);
+ writer.write_bool("back_scrolling", back_scrolling);
+ writer.write_float("hor_autoscroll_speed", hor_autoscroll_speed);
+ writer.write_float("gravity", gravity);
+
+ writer.write_int_vector("background-tm", bg_tiles);
+ writer.write_int_vector("interactive-tm", ia_tiles);
+ writer.write_int_vector("foreground-tm", fg_tiles);
+
+ writer.start_list("reset-points");
for(std::vector<ResetPoint>::iterator i = reset_points.begin();
i != reset_points.end(); ++i) {
- writer.startList("point");
- writer.writeInt("x", i->x);
- writer.writeInt("y", i->y);
+ writer.start_list("point");
+ writer.write_int("x", i->x);
+ writer.write_int("y", i->y);
+ writer.end_list("point");
}
- writer.endList("reset-points");
+ writer.end_list("reset-points");
// write objects
- writer.startList("objects");
+ writer.start_list("objects");
// pick all objects that can be written into a levelfile
- for(std::vector<_GameObject*>::iterator it = world->gameobjects.begin();
+ for(std::vector<GameObject*>::iterator it = world->gameobjects.begin();
it != world->gameobjects.end(); ++it) {
Serializable* serializable = dynamic_cast<Serializable*> (*it);
if(serializable)
serializable->write(writer);
}
- writer.endList("objects");
+ writer.end_list("objects");
- writer.endList("supertux-level");
+ writer.end_list("supertux-level");
out.close();
}
void
Level::resize(int new_width, int new_height)
{
- // first: resize height
- ia_tiles.resize(new_height * width, 0);
- bg_tiles.resize(new_height * width, 0);
- fg_tiles.resize(new_height * width, 0);
- height = new_height;
+ if(new_width < width) {
+ // remap tiles for new width
+ for(int y = 0; y < height && y < new_height; ++y) {
+ for(int x = 0; x < new_width; ++x) {
+ ia_tiles[y * new_width + x] = ia_tiles[y * width + x];
+ bg_tiles[y * new_width + x] = bg_tiles[y * width + x];
+ fg_tiles[y * new_width + x] = fg_tiles[y * width + x];
+ }
+ }
+ }
- // remap horizontal tiles for new width
- int np = 0;
- for(int y = 0; y < height; ++y) {
- for(int x = 0; x < new_width && x < width; ++x) {
- ia_tiles[np] = ia_tiles[y * width + x];
- bg_tiles[np] = bg_tiles[y * width + x];
- fg_tiles[np] = fg_tiles[y * width + x];
- np++;
+ ia_tiles.resize(new_width * new_height);
+ bg_tiles.resize(new_width * new_height);
+ fg_tiles.resize(new_width * new_height);
+
+ if(new_width > width) {
+ // remap tiles
+ for(int y = std::min(height, new_height)-1; y >= 0; --y) {
+ for(int x = new_width-1; x >= 0; --x) {
+ if(x >= width) {
+ ia_tiles[y * new_width + x] = 0;
+ bg_tiles[y * new_width + x] = 0;
+ fg_tiles[y * new_width + x] = 0;
+ } else {
+ ia_tiles[y * new_width + x] = ia_tiles[y * width + x];
+ bg_tiles[y * new_width + x] = bg_tiles[y * width + x];
+ fg_tiles[y * new_width + x] = fg_tiles[y * width + x];
+ }
+ }
}
}
- ia_tiles.resize(new_height * new_width);
- bg_tiles.resize(new_height * new_width);
- fg_tiles.resize(new_height * new_width);
-
+ height = new_height;
width = new_width;
}
}
}
-void Level::draw_bg()
-{
- if(img_bkgd)
- {
- // Tile background horizontally
- int sx = (int)((float)scroll_x * ((float)bkgd_speed/100.0f)) % img_bkgd->w;
- int sy = (int)((float)scroll_y * ((float)bkgd_speed/100.0f)) % img_bkgd->h;
- for (int x = 0; (x-1)*img_bkgd->w <= screen->w; x++)
- for (int y = 0; (y-1)*img_bkgd->h <= screen->h; y++)
- img_bkgd->draw_part(x == 0 ? sx : 0, y == 0 ? sy : 0,
- x == 0 ? 0 : (img_bkgd->w * x) - sx, y == 0 ? 0 : (img_bkgd->h * y) - sy,
- x == 0 ? img_bkgd->w - sx : img_bkgd->w, y == 0 ? img_bkgd->h - sy : img_bkgd->h);
- }
- else
- {
- drawgradient(bkgd_top, bkgd_bottom);
- }
-}
-
void
Level::load_song()
{