song_title = "Mortimers_chipdisko.mod";
bkgd_image = "arctis.png";
width = 21;
- height = 15;
+ height = 19;
start_pos_x = 100;
start_pos_y = 170;
time_left = 100;
}
else
{
- if (lisp_symbol(lisp_car(data)) == "trampoline")
+ if (strcmp(lisp_symbol(lisp_car(data)),"trampoline") == 0)
{
ObjectData<TrampolineData> _trampoline_data;
_trampoline_data.type = OBJ_TRAMPOLINE;
reader.read_int("x", &_trampoline_data.x);
reader.read_int("y", &_trampoline_data.y);
- reader.read_int("power", &_trampoline_data.type_specific.power);
+ reader.read_float("power", &_trampoline_data.type_specific.power);
trampoline_data.push_back(_trampoline_data);
}
void Level::draw_bg()
{
- // Tile background horizontally
- int sx = (int)((float)scroll_x * ((float)bkgd_speed/100.0f)) % img_bkgd->w;
- for (int i = 0; (i-1)*img_bkgd->w <= screen->w; i++)
- img_bkgd->draw_part(i == 0 ? sx : 0, 0,
- i == 0 ? 0 : (img_bkgd->w * i) - sx, 0,
- i == 0 ? img_bkgd->w - sx : img_bkgd->w, img_bkgd->h);
+ if(img_bkgd)
+ {
+ // Tile background horizontally
+ int sx = (int)((float)scroll_x * ((float)bkgd_speed/100.0f)) % img_bkgd->w;
+ int sy = (int)((float)scroll_y * ((float)bkgd_speed/100.0f)) % img_bkgd->h;
+ for (int x = 0; (x-1)*img_bkgd->w <= screen->w; x++)
+ for (int y = 0; (y-1)*img_bkgd->h <= screen->h; y++)
+ img_bkgd->draw_part(x == 0 ? sx : 0, y == 0 ? sy : 0,
+ x == 0 ? 0 : (img_bkgd->w * x) - sx, y == 0 ? 0 : (img_bkgd->h * y) - sy,
+ x == 0 ? img_bkgd->w - sx : img_bkgd->w, y == 0 ? img_bkgd->h - sy : img_bkgd->h);
+ }
+ else
+ {
+ drawgradient(bkgd_top, bkgd_bottom);
+ }
}
void