#include "lisp/writer.h"
#include "level.h"
#include "math/physic.h"
-#include "scene.h"
#include "sector.h"
#include "tile.h"
#include "resources.h"
#include "object/tilemap.h"
#include "object/coin.h"
+// test
+#include "flip_level_transformer.h"
+
using namespace std;
Level::Level()
- : name("noname"), author("mr. x"), timelimit(500),
- end_sequence_type(NONE_ENDSEQ_ANIM)
+ : name("noname"), author("Mr. X"), timelimit(500)
{
}
level->get("version", version);
if(version == 1) {
load_old_format(*level);
+
+#if 0
+ // test for now
+ FlipLevelTransformer* transformer = new FlipLevelTransformer();
+ transformer->transform(this);
+#endif
+
return;
}
Sector* sector = new Sector;
sector->parse(*(iter.lisp()));
add_sector(sector);
- } else if(token == "end-sequence-animation") {
- std::string endsequencename;
- iter.value()->get(endsequencename);
- if(endsequencename == "fireworks") {
- end_sequence_type = FIREWORKS_ENDSEQ_ANIM;
- } else {
- std::cout << "Unknown endsequence type: '" << endsequencename <<
- "'.\n";
- }
} else {
std::cerr << "Unknown token '" << token << "' in level file.\n";
continue;
}
}
+
} catch(std::exception& e) {
std::stringstream msg;
msg << "Problem when reading level '" << filepath << "': " << e.what();
writer->write_string("name", name, true);
writer->write_string("author", author);
writer->write_int("time", timelimit);
- writer->write_string("end-sequence-animation",
- end_sequence_type == FIREWORKS_ENDSEQ_ANIM ? "fireworks" : "none");
for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i) {
+ Sector* sector = *i;
writer->start_list("sector");
- i->second->write(*writer);
+ sector->write(*writer);
writer->end_list("sector");
}
Level::~Level()
{
for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i)
- delete i->second;
+ delete *i;
}
void
Level::add_sector(Sector* sector)
{
- sectors.insert(std::make_pair(sector->get_name(), sector));
+ Sector* test = get_sector(sector->get_name());
+ if(test != 0) {
+ throw std::runtime_error("Trying to add 2 sectors with same name");
+ }
+ sectors.push_back(sector);
}
Sector*
Level::get_sector(const std::string& name)
{
- Sectors::iterator i = sectors.find(name);
- if(i == sectors.end())
- return 0;
+ for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i) {
+ Sector* sector = *i;
+ if(sector->get_name() == name)
+ return sector;
+ }
- return i->second;
+ return 0;
}
-Sector*
-Level::get_next_sector(const Sector* sector)
+size_t
+Level::get_sector_count()
{
- for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i)
- {
- if(i->second == sector)
- {
- i++;
- if(i == sectors.end())
- return NULL;
- return i->second;
- }
- }
- std::cerr << "Warning: Sector not found on level\n";
- return NULL;
+ return sectors.size();
}
Sector*
-Level::get_previous_sector(const Sector* sector)
+Level::get_sector(size_t num)
{
- for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i)
- {
- if(i->second == sector)
- {
- if(i == sectors.begin())
- return NULL;
- i--;
- return i->second;
- }
- }
- std::cerr << "Warning: Sector not found on level\n";
- return NULL;
-}
-
-int
-Level::get_total_sectors()
-{
-return sectors.size();
+ return sectors.at(num);
}
int
{
int total_badguys = 0;
for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i)
- total_badguys += i->second->get_total_badguys();
+ total_badguys += (*i)->get_total_badguys();
return total_badguys;
}
int
Level::get_total_coins()
{
+ // FIXME not really correct as coins can also be inside blocks...
int total_coins = 0;
for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i) {
- Sector* sector = i->second;
+ Sector* sector = *i;
for(Sector::GameObjects::iterator o = sector->gameobjects.begin();
o != sector->gameobjects.end(); ++o) {
Coin* coin = dynamic_cast<Coin*> (*o);
}
return total_coins;
}
+