+// $Id$
//
-// C Implementation: level
+// SuperTux
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
-// Description:
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
//
-// Author: Tobias Glaesser <tobi.web@gmx.de>, (C) 2003
-//
-// Copyright: See COPYING file that comes with this distribution
-//
-//
-
-#include <stdlib.h>
-#include <stdio.h>
-#include <string.h>
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+#include <config.h>
+
+#include <map>
+#include <cstdlib>
+#include <cstdio>
+#include <cstring>
#include <iostream>
-#include "globals.h"
-#include "setup.h"
-#include "screen.h"
-#include "level.h"
-#include "physic.h"
-#include "scene.h"
-#include "lispreader.h"
+#include <fstream>
+#include <sstream>
+#include <memory>
+#include <stdexcept>
+
+#include "log.hpp"
+#include "lisp/parser.hpp"
+#include "lisp/lisp.hpp"
+#include "lisp/list_iterator.hpp"
+#include "lisp/writer.hpp"
+#include "level.hpp"
+#include "physic.hpp"
+#include "sector.hpp"
+#include "tile.hpp"
+#include "resources.hpp"
+#include "file_system.hpp"
+#include "object/gameobjs.hpp"
+#include "object/camera.hpp"
+#include "object/tilemap.hpp"
+#include "object/coin.hpp"
using namespace std;
-texture_type img_bkgd, img_bkgd_tile[2][4], img_solid[4], img_brick[2];
-
-st_subset::st_subset()
+Level::Level()
+ : name("noname"), author("Mr. X")
{
- levels = 0;
}
-void st_subset::create(const std::string& subset_name)
+void
+Level::load(const std::string& filepath)
{
- st_level new_lev;
- st_subset new_subset;
- new_subset.name = subset_name;
- new_subset.title = "Unknown Title";
- new_subset.description = "No description so far.";
- new_subset.save();
- level_default(&new_lev);
- level_save(&new_lev,subset_name.c_str(),1);
-}
-
-void st_subset::parse (lisp_object_t* cursor)
-{
- while(!lisp_nil_p(cursor))
- {
- lisp_object_t* cur = lisp_car(cursor);
- char *s;
-
- if (!lisp_cons_p(cur) || !lisp_symbol_p (lisp_car(cur)))
- {
- printf("Not good");
- }
- else
- {
- if (strcmp(lisp_symbol(lisp_car(cur)), "title") == 0)
- {
- if(( s = lisp_string(lisp_car(lisp_cdr(cur)))) != NULL)
- {
- title = s;
- }
- }
- else if (strcmp(lisp_symbol(lisp_car(cur)), "description") == 0)
- {
- if(( s = lisp_string(lisp_car(lisp_cdr(cur)))) != NULL)
- {
- description = s;
- }
- }
- }
- cursor = lisp_cdr (cursor);
- }
-}
-
-void st_subset::load(char *subset)
-{
- FILE* fi;
- char filename[1024];
- char str[1024];
- int i;
- lisp_object_t* root_obj = 0;
-
- name = subset;
-
- snprintf(filename, 1024, "%s/levels/%s/info", st_dir, subset);
- if(!faccessible(filename))
- snprintf(filename, 1024, "%s/levels/%s/info", DATA_PREFIX, subset);
- if(faccessible(filename))
- {
- fi = fopen(filename, "r");
- if (fi == NULL)
- {
- perror(filename);
- }
- lisp_stream_t stream;
- lisp_stream_init_file (&stream, fi);
- root_obj = lisp_read (&stream);
-
- if (root_obj->type == LISP_TYPE_EOF || root_obj->type == LISP_TYPE_PARSE_ERROR)
- {
- printf("World: Parse Error in file %s", filename);
- }
-
- lisp_object_t* cur = lisp_car(root_obj);
-
- if (!lisp_symbol_p (cur))
- {
- printf("World: Read error in %s",filename);
- }
-
- if (strcmp(lisp_symbol(cur), "supertux-level-subset") == 0)
- {
- parse(lisp_cdr(root_obj));
-
- }
+ try {
+ lisp::Parser parser;
+ std::auto_ptr<lisp::Lisp> root (parser.parse(filepath));
- fclose(fi);
+ const lisp::Lisp* level = root->get_lisp("supertux-level");
+ if(!level)
+ throw std::runtime_error("file is not a supertux-level file.");
- snprintf(str, 1024, "%s.png", filename);
- if(faccessible(str))
- {
- texture_load(&image,str,IGNORE_ALPHA);
- }
- else
- {
- snprintf(filename, 1024, "%s/images/status/level-subset-info.png", DATA_PREFIX);
- texture_load(&image,filename,IGNORE_ALPHA);
- }
+ int version = 1;
+ level->get("version", version);
+ if(version == 1) {
+ load_old_format(*level);
+ return;
}
- for(i=1; i != -1; ++i)
- {
- /* Get the number of levels in this subset */
- snprintf(filename, 1024, "%s/levels/%s/level%d.stl", st_dir, subset,i);
- if(!faccessible(filename))
- {
- snprintf(filename, 1024, "%s/levels/%s/level%d.stl", DATA_PREFIX, subset,i);
- if(!faccessible(filename))
- break;
+ lisp::ListIterator iter(level);
+ while(iter.next()) {
+ const std::string& token = iter.item();
+ if(token == "version") {
+ iter.value()->get(version);
+ if(version > 2) {
+ log_warning << "level format newer than application" << std::endl;
}
+ } else if(token == "name") {
+ iter.value()->get(name);
+ } else if(token == "author") {
+ iter.value()->get(author);
+ } else if(token == "on-menukey-script") {
+ iter.value()->get(on_menukey_script);
+ } else if(token == "sector") {
+ Sector* sector = new Sector(this);
+ sector->parse(*(iter.lisp()));
+ add_sector(sector);
+ } else {
+ log_warning << "Unknown token '" << token << "' in level file" << std::endl;
+ }
}
- levels = --i;
-}
-
-void st_subset::save()
-{
- FILE* fi;
- string filename;
-
- /* Save data file: */
- filename = "/levels/" + name + "/";
-
- fcreatedir(filename.c_str());
- filename = string(st_dir) + "/levels/" + name + "/info";
- if(!fwriteable(filename.c_str()))
- filename = string(DATA_PREFIX) + "/levels/" + name + "/info";
- if(fwriteable(filename.c_str()))
- {
- fi = fopen(filename.c_str(), "w");
- if (fi == NULL)
- {
- perror(filename.c_str());
- }
-
- /* Write header: */
- fprintf(fi,";SuperTux-Level-Subset\n");
- fprintf(fi,"(supertux-level-subset\n");
-
- /* Save title info: */
- fprintf(fi," (title \"%s\")\n", title.c_str());
-
- /* Save the description: */
- fprintf(fi," (description \"%s\")\n", description.c_str());
-
- fprintf( fi,")");
- fclose(fi);
- }
-}
-
-void st_subset::free()
-{
- title.clear();
- description.clear();
- name.clear();
- texture_free(&image);
- levels = 0;
-}
-
-void level_default(st_level* plevel)
-{
- int i,y;
- plevel->name = "UnNamed";
- plevel->theme = "antarctica";
- plevel->song_title = "Mortimers_chipdisko.mod";
- plevel->bkgd_image = "arctis.png";
- plevel->width = 21;
- plevel->time_left = 100;
- plevel->gravity = 10.;
- plevel->bkgd_red = 0;
- plevel->bkgd_green = 0;
- plevel->bkgd_blue = 0;
-
- for(i = 0; i < 15; ++i)
- {
- plevel->tiles[i] = (unsigned int*) malloc((plevel->width+1)*sizeof(unsigned int));
- plevel->tiles[i][plevel->width] = (unsigned int) '\0';
- for(y = 0; y < plevel->width; ++y)
- plevel->tiles[i][y] = (unsigned int) '.';
- plevel->tiles[i][plevel->width] = (unsigned int) '\0';
- }
+ } catch(std::exception& e) {
+ std::stringstream msg;
+ msg << "Problem when reading level '" << filepath << "': " << e.what();
+ throw std::runtime_error(msg.str());
+ }
}
-/* Load data for this level: */
-/* Returns -1, if the loading of the level failed. */
-int level_load(st_level* plevel,const char *subset, int level)
+void
+Level::load_old_format(const lisp::Lisp& reader)
{
- char filename[1024];
+ reader.get("name", name);
+ reader.get("author", author);
- /* Load data file: */
-
- snprintf(filename, 1024, "%s/levels/%s/level%d.stl", st_dir, subset, level);
- if(!faccessible(filename))
- snprintf(filename, 1024, "%s/levels/%s/level%d.stl", DATA_PREFIX, subset, level);
-
- return level_load(plevel, filename);
+ Sector* sector = new Sector(this);
+ sector->parse_old_format(reader);
+ add_sector(sector);
}
-int level_load(st_level* plevel, const char* filename)
+void
+Level::save(const std::string& filename)
{
- int x, y;
- FILE * fi;
- lisp_object_t* root_obj = 0;
- fi = fopen(filename, "r");
- if (fi == NULL)
- {
- perror(filename);
- return -1;
- }
+ lisp::Writer* writer = new lisp::Writer(filename);
- lisp_stream_t stream;
- lisp_stream_init_file (&stream, fi);
- root_obj = lisp_read (&stream);
+ writer->write_comment("Level made using SuperTux's built-in Level Editor");
- if (root_obj->type == LISP_TYPE_EOF || root_obj->type == LISP_TYPE_PARSE_ERROR)
- {
- printf("World: Parse Error in file %s", filename);
- }
+ writer->start_list("supertux-level");
- vector<int> vi;
+ int version = 2;
+ writer->write_int("version", version);
- if (strcmp(lisp_symbol(lisp_car(root_obj)), "supertux-level") == 0)
- {
- LispReader reader(lisp_cdr(root_obj));
-
- reader.read_int("width", &plevel->width);
- reader.read_int("time", &plevel->time_left);
- reader.read_int("bkgd_red", &plevel->bkgd_red);
- reader.read_int("bkgd_green", &plevel->bkgd_green);
- reader.read_int("bkgd_blue", &plevel->bkgd_blue);
- reader.read_float("gravity", &plevel->gravity);
- reader.read_string("name", &plevel->name);
- reader.read_string("theme", &plevel->theme);
- reader.read_string("music", &plevel->song_title);
- reader.read_string("background", &plevel->bkgd_image);
- reader.read_int_vector("tilemap", &vi);
- }
-
-
- int i;
- for( i = 0; i < 15; ++i)
- plevel->tiles[i] = (unsigned int*) calloc((plevel->width +1) , sizeof(unsigned int) );
+ writer->write_string("name", name, true);
+ writer->write_string("author", author);
+ if(on_menukey_script != "")
+ writer->write_string("on-menukey-script", on_menukey_script);
- i = 0;
- int j = 0;
- for(vector<int>::iterator it = vi.begin(); it != vi.end(); ++it, ++i)
- {
+ for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i) {
+ Sector* sector = *i;
+ writer->start_list("sector");
+ sector->write(*writer);
+ writer->end_list("sector");
+ }
- plevel->tiles[j][i] = (*it);
- if(i == plevel->width - 1)
- {
- i = -1;
- ++j;
- }
- }
+ writer->end_list("supertux-level");
- /* Set the global gravity to the latest loaded level's gravity */
- gravity = plevel->gravity;
-
- /* Mark the end position of this level! - Is a bit wrong here thought */
-
- for (y = 0; y < 15; ++y)
- {
- for (x = 0; x < plevel->width; ++x)
- {
- if(plevel->tiles[y][x] == '|')
- {
- if(x*32 > endpos)
- endpos = x*32;
- }
- }
- }
-
- fclose(fi);
- return 0;
+ delete writer;
}
-/* Save data for level: */
-
-void level_save(st_level* plevel,const char * subset, int level)
+Level::~Level()
{
- FILE * fi;
- char filename[1024];
- int y,i;
- char str[80];
-
- /* Save data file: */
- sprintf(str, "/levels/%s/", subset);
- fcreatedir(str);
- snprintf(filename, 1024, "%s/levels/%s/level%d.stl", st_dir, subset, level);
- if(!fwriteable(filename))
- snprintf(filename, 1024, "%s/levels/%s/level%d.stl", DATA_PREFIX, subset, level);
-
- fi = fopen(filename, "w");
- if (fi == NULL)
- {
- perror(filename);
- st_shutdown();
- exit(-1);
- }
-
-
- /* Write header: */
- fprintf(fi,";SuperTux-Level\n");
- fprintf(fi,"(supertux-level\n");
-
- fprintf(fi," (name \"%s\")\n", plevel->name.c_str());
- fprintf(fi," (theme \"%s\")\n", plevel->theme.c_str());
- fprintf(fi," (music \"%s\")\n", plevel->song_title.c_str());
- fprintf(fi," (background \"%s\")\n", plevel->bkgd_image.c_str());
- fprintf(fi," (bkgd_red %d)\n", plevel->bkgd_red);
- fprintf(fi," (bkgd_green %d)\n", plevel->bkgd_green);
- fprintf(fi," (bkgd_blue %d)\n", plevel->bkgd_blue);
- fprintf(fi," (time %d)\n", plevel->time_left);
- fprintf(fi," (width %d)\n", plevel->width);
- fprintf(fi," (gravity %2.1f)\n", plevel->gravity);
- fprintf(fi," (tilemap ");
-
- for(y = 0; y < 15; ++y)
- {
- for(i = 0; i < plevel->width; ++i)
- fprintf(fi," %d ", plevel->tiles[y][i]);
- }
-
- fprintf( fi,")");
- fprintf( fi,")\n");
-
- fclose(fi);
-}
-
-
-/* Unload data for this level: */
-
-void level_free(st_level* plevel)
-{
- int i;
- for(i=0; i < 15; ++i)
- free(plevel->tiles[i]);
-
- plevel->name.clear();
- plevel->theme.clear();
- plevel->song_title.clear();
- plevel->bkgd_image.clear();
+ for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i)
+ delete *i;
}
-/* Load graphics: */
-
-void level_load_gfx(st_level *plevel)
+void
+Level::add_sector(Sector* sector)
{
- level_load_image(&img_brick[0],plevel->theme,"brick0.png", IGNORE_ALPHA);
- level_load_image(&img_brick[1],plevel->theme,"brick1.png", IGNORE_ALPHA);
-
- level_load_image(&img_solid[0],plevel->theme,"solid0.png", USE_ALPHA);
- level_load_image(&img_solid[1],plevel->theme,"solid1.png", USE_ALPHA);
- level_load_image(&img_solid[2],plevel->theme,"solid2.png", USE_ALPHA);
- level_load_image(&img_solid[3],plevel->theme,"solid3.png", USE_ALPHA);
-
- level_load_image(&img_bkgd_tile[0][0],plevel->theme,"bkgd-00.png", USE_ALPHA);
- level_load_image(&img_bkgd_tile[0][1],plevel->theme,"bkgd-01.png", USE_ALPHA);
- level_load_image(&img_bkgd_tile[0][2],plevel->theme,"bkgd-02.png", USE_ALPHA);
- level_load_image(&img_bkgd_tile[0][3],plevel->theme,"bkgd-03.png", USE_ALPHA);
-
- level_load_image(&img_bkgd_tile[1][0],plevel->theme,"bkgd-10.png", USE_ALPHA);
- level_load_image(&img_bkgd_tile[1][1],plevel->theme,"bkgd-11.png", USE_ALPHA);
- level_load_image(&img_bkgd_tile[1][2],plevel->theme,"bkgd-12.png", USE_ALPHA);
- level_load_image(&img_bkgd_tile[1][3],plevel->theme,"bkgd-13.png", USE_ALPHA);
-
- if(!plevel->bkgd_image.empty())
- {
- char fname[1024];
- snprintf(fname, 1024, "%s/background/%s", st_dir, plevel->bkgd_image.c_str());
- if(!faccessible(fname))
- snprintf(fname, 1024, "%s/images/background/%s", DATA_PREFIX, plevel->bkgd_image.c_str());
- texture_load(&img_bkgd, fname, IGNORE_ALPHA);
- }
- else
- {
- /* Quick hack to make sure an image is loaded, when we are freeing it afterwards. */#
- level_load_image(&img_bkgd, plevel->theme,"solid0.png", IGNORE_ALPHA);
- }
+ Sector* test = get_sector(sector->get_name());
+ if(test != 0) {
+ throw std::runtime_error("Trying to add 2 sectors with same name");
+ }
+ sectors.push_back(sector);
}
-/* Free graphics data for this level: */
-
-void level_free_gfx(void)
+Sector*
+Level::get_sector(const std::string& name)
{
- int i;
-
- for (i = 0; i < 2; i++)
- {
- texture_free(&img_brick[i]);
- }
- for (i = 0; i < 4; i++)
- {
- texture_free(&img_solid[i]);
- texture_free(&img_bkgd_tile[0][i]);
- texture_free(&img_bkgd_tile[1][i]);
- }
+ for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i) {
+ Sector* sector = *i;
+ if(sector->get_name() == name)
+ return sector;
+ }
- texture_free(&img_bkgd);
+ return 0;
}
-/* Load a level-specific graphic... */
-
-void level_load_image(texture_type* ptexture, string theme,const char * file, int use_alpha)
+size_t
+Level::get_sector_count()
{
- char fname[1024];
-
- snprintf(fname, 1024, "%s/themes/%s/%s", st_dir, theme.c_str(), file);
- if(!faccessible(fname))
- snprintf(fname, 1024, "%s/images/themes/%s/%s", DATA_PREFIX, theme.c_str(), file);
-
- texture_load(ptexture, fname, use_alpha);
+ return sectors.size();
}
-/* Edit a piece of the map! */
-
-void level_change(st_level* plevel, float x, float y, unsigned char c)
+Sector*
+Level::get_sector(size_t num)
{
- int xx, yy;
-
- yy = ((int)y / 32);
- xx = ((int)x / 32);
-
- if (yy >= 0 && yy < 15 && xx >= 0 && xx <= plevel->width)
- plevel->tiles[yy][xx] = c;
+ return sectors.at(num);
}
-/* Free music data for this level: */
-
-void level_free_song(void)
+int
+Level::get_total_coins()
{
- free_music(level_song);
- free_music(level_song_fast);
+ // FIXME not really correct as coins can also be inside blocks...
+ int total_coins = 0;
+ for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i) {
+ Sector* sector = *i;
+ for(Sector::GameObjects::iterator o = sector->gameobjects.begin();
+ o != sector->gameobjects.end(); ++o) {
+ Coin* coin = dynamic_cast<Coin*> (*o);
+ if(coin)
+ total_coins++;
+ }
+ }
+ return total_coins;
}
-/* Load music: */
-
-void level_load_song(st_level* plevel)
+int
+Level::get_total_badguys()
{
-
- char * song_path;
- char * song_subtitle;
-
- song_path = (char *) malloc(sizeof(char) * (strlen(DATA_PREFIX) +
- strlen(plevel->song_title.c_str()) + 8));
- sprintf(song_path, "%s/music/%s", DATA_PREFIX, plevel->song_title.c_str());
- level_song = load_song(song_path);
- free(song_path);
-
-
- song_path = (char *) malloc(sizeof(char) * (strlen(DATA_PREFIX) +
- strlen(plevel->song_title.c_str()) + 8 + 5));
- song_subtitle = strdup(plevel->song_title.c_str());
- strcpy(strstr(song_subtitle, "."), "\0");
- sprintf(song_path, "%s/music/%s-fast%s", DATA_PREFIX, song_subtitle, strstr(plevel->song_title.c_str(), "."));
- level_song_fast = load_song(song_path);
- free(song_subtitle);
- free(song_path);
+ int total_badguys = 0;
+ for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i)
+ total_badguys += (*i)->get_total_badguys();
+ return total_badguys;
}