{
st_subset->title = NULL;
st_subset->description = NULL;
+ st_subset->name = NULL;
st_subset->levels = 0;
}
void level_load_gfx(st_level *plevel)
{
-
level_load_image(&img_brick[0],plevel->theme,"brick0.png", IGNORE_ALPHA);
level_load_image(&img_brick[1],plevel->theme,"brick1.png", IGNORE_ALPHA);
void level_load_image(texture_type* ptexture, char* theme, char * file, int use_alpha)
{
char fname[1024];
-
+
snprintf(fname, 1024, "%s/themes/%s/%s", st_dir, theme, file);
if(!faccessible(fname))
snprintf(fname, 1024, "%s/images/themes/%s/%s", DATA_PREFIX, theme, file);
-
+
texture_load(ptexture, fname, use_alpha);
}