snprintf(fname, 1024, "%s/images/background/%s", DATA_PREFIX, plevel->bkgd_image);
texture_load(&img_bkgd, fname, IGNORE_ALPHA);
}
+ else
+ {
+ /* Quick hack to make sure an image is loaded, when we are freeing it afterwards. */#
+ level_load_image(&img_bkgd, plevel->theme,"solid0.png", IGNORE_ALPHA);
+ }
}
/* Free graphics data for this level: */
texture_free(&img_bkgd_tile[0][i]);
texture_free(&img_bkgd_tile[1][i]);
}
+
texture_free(&img_bkgd);
}