int intro(void)
{
SDL_Event event;
- texture_type bkgd, copter_squish, copter_stretch, beam,
+ texture_type bkgd, copter_squish, copter_stretch, beam,
gown_sit, gown_lookup, gown_upset,
tux_sit, tux_upset, tux_mad;
texture_type copter[2];
/* Free surfaces: */
- texture_free(&bkgd);
- texture_free(&gown_sit);
- texture_free(&gown_lookup);
- texture_free(&gown_upset);
- texture_free(&tux_sit);
- texture_free(&tux_upset);
- texture_free(&tux_mad);
- texture_free(&copter[0]);
- texture_free(&copter[1]);
- texture_free(&copter_squish);
- texture_free(&copter_stretch);
- texture_free(&beam);
+ delete bkgd;
+ delete gown_sit;
+ delete gown_lookup;
+ delete gown_upset;
+ delete tux_sit;
+ delete tux_upset;
+ delete tux_mad;
+ delete copter[0];
+ delete copter[1];
+ delete copter_squish;
+ delete copter_stretch;
+ delete beam;
/* Free array buffers: */