#include <SDL.h>
#include <SDL_image.h>
-#ifdef LINUX
-#include <pwd.h>
#include <sys/types.h>
#include <ctype.h>
-#endif
#include "defines.h"
#include "globals.h"
timer_type timer;
/* Load sprite images: */
- texture_load(&bkgd, DATA_PREFIX "/images/intro/intro.png", IGNORE_ALPHA);
- texture_load(&gown_sit, DATA_PREFIX "/images/intro/gown-sit.png", USE_ALPHA);
- texture_load(&gown_lookup, DATA_PREFIX "/images/intro/gown-lookup.png", USE_ALPHA);
- texture_load(&gown_upset, DATA_PREFIX "/images/intro/gown-upset.png", USE_ALPHA);
- texture_load(&tux_sit, DATA_PREFIX "/images/intro/tux-sit.png", USE_ALPHA);
- texture_load(&tux_upset, DATA_PREFIX "/images/intro/tux-upset.png", USE_ALPHA);
- texture_load(&tux_mad, DATA_PREFIX "/images/intro/tux-mad.png", USE_ALPHA);
- texture_load(&copter[0], DATA_PREFIX "/images/intro/copter1.png", USE_ALPHA);
- texture_load(&copter[1], DATA_PREFIX "/images/intro/copter2.png", USE_ALPHA);
- texture_load(&copter_squish, DATA_PREFIX "/images/intro/copter-squish.png", USE_ALPHA);
- texture_load(&copter_stretch, DATA_PREFIX "/images/intro/copter-stretch.png", USE_ALPHA);
- texture_load(&beam, DATA_PREFIX "/images/intro/beam.png", USE_ALPHA);
+ texture_load(&bkgd, datadir + "/images/intro/intro.png", IGNORE_ALPHA);
+ texture_load(&gown_sit, datadir + "/images/intro/gown-sit.png", USE_ALPHA);
+ texture_load(&gown_lookup, datadir + "/images/intro/gown-lookup.png", USE_ALPHA);
+ texture_load(&gown_upset, datadir + "/images/intro/gown-upset.png", USE_ALPHA);
+ texture_load(&tux_sit, datadir + "/images/intro/tux-sit.png", USE_ALPHA);
+ texture_load(&tux_upset, datadir + "/images/intro/tux-upset.png", USE_ALPHA);
+ texture_load(&tux_mad, datadir + "/images/intro/tux-mad.png", USE_ALPHA);
+ texture_load(&copter[0], datadir + "/images/intro/copter1.png", USE_ALPHA);
+ texture_load(&copter[1], datadir + "/images/intro/copter2.png", USE_ALPHA);
+ texture_load(&copter_squish, datadir + "/images/intro/copter-squish.png", USE_ALPHA);
+ texture_load(&copter_stretch, datadir + "/images/intro/copter-stretch.png", USE_ALPHA);
+ texture_load(&beam, datadir + "/images/intro/beam.png", USE_ALPHA);
/* Allocate buffer for height array: */
done = 1;
}
-#ifdef JOY_YES
else if (event.type == SDL_JOYBUTTONDOWN)
{
/* Fire button - skip intro: */
done = 1;
}
-#endif
}