moved savelevel() code to level.h/c where it belongs to. :)
[supertux.git] / src / intro.c
index 7df97b2..0efb9b5 100644 (file)
@@ -231,7 +231,7 @@ int intro(void)
              dest.w = src.w;
              dest.h = src.h;
              
-             SDL_BlitSurface(gown_upset.sdl_surface, &src, screen, &dest);
+             texture_draw_part(&gown_upset,src.x,src.y,dest.x,dest.y,dest.w,dest.h,NO_UPDATE);
              
              height[j] = height[j] - height_speed[j];