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moved savelevel() code to level.h/c where it belongs to. :)
[supertux.git]
/
src
/
intro.c
diff --git
a/src/intro.c
b/src/intro.c
index
7df97b2
..
0efb9b5
100644
(file)
--- a/
src/intro.c
+++ b/
src/intro.c
@@
-231,7
+231,7
@@
int intro(void)
dest.w = src.w;
dest.h = src.h;
-
SDL_BlitSurface(gown_upset.sdl_surface, &src, screen, &dest
);
+
texture_draw_part(&gown_upset,src.x,src.y,dest.x,dest.y,dest.w,dest.h,NO_UPDATE
);
height[j] = height[j] - height_speed[j];