#ifndef SUPERTUX_INTERACTIVE_OBJECT_H
#define SUPERTUX_INTERACTIVE_OBJECT_H
-#include "game_object.h"
-#include "type.h"
+#include "special/game_object.h"
+#include "special/base.h"
+
+using namespace SuperTux;
enum InteractionType
{
const base_type& get_area() const
{ return area; }
+ void set_area(float x, float y)
+ { area.x = x; area.y = y; }
+
protected:
base_type area;
};