#include "globals.h"
#include "high_scores.h"
#include "menu.h"
-#include "screen.h"
-#include "texture.h"
+#include "screen/drawing_context.h"
+#include "screen/screen.h"
+#include "screen/texture.h"
#include "setup.h"
#include "lispreader.h"
if (strcmp(lisp_symbol(lisp_car(root_obj)), "supertux-highscore") == 0)
{
LispReader reader(lisp_cdr(root_obj));
- reader.read_int("score", &hs_score);
- reader.read_string("name", &hs_name);
+ reader.read_int("score", hs_score);
+ reader.read_string("name", hs_name);
}
fclose(fi);
-
-printf("name=%s\n", hs_name.c_str());
-printf("score=%i\n\n", hs_score);
+ lisp_free(root_obj);
}
void save_hs(int score)
Surface* bkgd;
SDL_Event event;
+ DrawingContext context;
bkgd = new Surface(datadir + "/images/highscore/highscore.png", IGNORE_ALPHA);
hs_score = score;
/* ask for player's name */
while(Menu::current())
{
- bkgd->draw_bg();
+ context.draw_surface(bkgd, Vector(0, 0), LAYER_BACKGROUND0);
- blue_text->drawf("Congratulations", 0, 130, A_HMIDDLE, A_TOP, 2, NO_UPDATE);
- blue_text->draw("Your score:", 150, 180, 1, NO_UPDATE);
+ context.draw_text_center(blue_text, "Congratulations",
+ Vector(0, 130), LAYER_FOREGROUND1);
+ context.draw_text(blue_text, "Your score:", Vector(150, 180),
+ LAYER_FOREGROUND1);
sprintf(str, "%d", hs_score);
- yellow_nums->draw(str, 350, 170, 1, NO_UPDATE);
+ context.draw_text(yellow_nums, str, Vector(250, 170), LAYER_FOREGROUND1);
- Menu::current()->draw();
+ Menu::current()->draw(context);
Menu::current()->action();
- flipscreen();
+ context.do_drawing();
while(SDL_PollEvent(&event))
if(event.type == SDL_KEYDOWN)
fprintf( fi,")");
fclose(fi);
}
-
-/*
- fi = opendata(highscore_filename, "w");
- if (fi != NULL)
- {
- fprintf(fi, "# Supertux highscore file\n\n");
-
- fprintf(fi, "name=%s\n", hs_name);
- fprintf(fi, "highscore=%d\n", hs_score);
-
- fprintf(fi, "# (File automatically created.)\n");
-
- fclose(fi);
- }*/
}