show_menu = 1;
while(show_menu)
{
- texture_draw_bg(&bkgd, NO_UPDATE);
+ texture_draw_bg(&bkgd);
text_drawf(&blue_text, "Congratulations", 0, 130, A_HMIDDLE, A_TOP, 2, NO_UPDATE);
text_draw(&blue_text, "Your score:", 150, 180, 1, NO_UPDATE);
while(SDL_PollEvent(&event))
if(event.type == SDL_KEYDOWN)
- menu_event(event);
+ current_menu->event(event);
switch (highscore_menu->check())
{