Let navigate through the worldmap using Tux keys as well.
[supertux.git] / src / high_scores.cpp
index 8794004..674e8df 100644 (file)
@@ -95,22 +95,19 @@ void save_hs(int score)
 
   Menu::set_current(highscore_menu);
 
-  if(!highscore_menu->item[0].input)
-    highscore_menu->item[0].input = (char*) malloc(strlen(hs_name.c_str()) + 1);
-
-  strcpy(highscore_menu->item[0].input,hs_name.c_str());
+  highscore_menu->item[0].input = hs_name;
 
   /* ask for player's name */
   while(Menu::current())
     {
       context.draw_surface(bkgd, Vector(0, 0), LAYER_BACKGROUND0);
 
-      context.draw_text_center(blue_text, "Congratulations", 
-          Vector(0, 130), LAYER_FOREGROUND1);
+      context.draw_text(blue_text, "Congratulations", 
+          Vector(screen->w/2, 130), CENTER_ALLIGN, LAYER_FOREGROUND1);
       context.draw_text(blue_text, "Your score:", Vector(150, 180),
-          LAYER_FOREGROUND1);
+          LEFT_ALLIGN, LAYER_FOREGROUND1);
       sprintf(str, "%d", hs_score);
-      context.draw_text(yellow_nums, str, Vector(250, 170), LAYER_FOREGROUND1);
+      context.draw_text(yellow_nums, str, Vector(250, 170), LEFT_ALLIGN, LAYER_FOREGROUND1);
 
       Menu::current()->draw(context);
       Menu::current()->action();
@@ -124,8 +121,7 @@ void save_hs(int score)
       switch (highscore_menu->check())
         {
         case 0:
-          if(highscore_menu->item[0].input != NULL)
-            hs_name = highscore_menu->item[0].input;
+          hs_name = highscore_menu->item[0].input;
           break;
         }