// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include <config.h>
-#include "video/drawing_context.h"
-#include "gui/mousecursor.h"
-#include "main.h"
+#include "video/drawing_context.hpp"
+#include "gui/mousecursor.hpp"
+#include "main.hpp"
MouseCursor* MouseCursor::current_ = 0;
extern SDL_Surface* screen;
MouseCursor::MouseCursor(std::string cursor_file) : mid_x(0), mid_y(0)
{
- cursor = new Surface(cursor_file, true);
+ cursor = new Surface(cursor_file);
cur_state = MC_NORMAL;
x = int(x * float(SCREEN_WIDTH)/screen->w);
y = int(y * float(SCREEN_HEIGHT)/screen->h);
- w = cursor->w;
- h = cursor->h / MC_STATES_NB;
+ w = (int) cursor->get_width();
+ h = (int) (cursor->get_height() / MC_STATES_NB);
if(ispressed &SDL_BUTTON(1) || ispressed &SDL_BUTTON(2)) {
if(cur_state != MC_CLICK) {
state_before_click = cur_state;
cur_state = state_before_click;
}
- context.draw_surface_part(cursor, Vector(w, h*cur_state),
+ context.draw_surface_part(cursor, Vector(0, h*cur_state),
Vector(w, h), Vector(x-mid_x, y-mid_y), LAYER_GUI+100);
}