#include <config.h>
+#include "gui/mousecursor.hpp"
+
#include <SDL_events.h>
#include <SDL_mouse.h>
+#include "video/surface.hpp"
#include "video/drawing_context.hpp"
-#include "gui/mousecursor.hpp"
#include "main.hpp"
MouseCursor* MouseCursor::current_ = 0;