#include <config.h>
-#include "video/drawing_context.hpp"
#include "gui/mousecursor.hpp"
+
+#include <SDL_events.h>
+#include <SDL_mouse.h>
+
+#include "video/surface.hpp"
+#include "video/drawing_context.hpp"
#include "main.hpp"
MouseCursor* MouseCursor::current_ = 0;
cursor = new Surface(cursor_file);
cur_state = MC_NORMAL;
-
- SDL_ShowCursor(SDL_DISABLE);
}
MouseCursor::~MouseCursor()
{
delete cursor;
-
- SDL_ShowCursor(SDL_ENABLE);
}
int MouseCursor::state()