};
class Menu;
-
+\f
class MenuItem
{
public:
MenuItem(MenuItemKind kind, int id = -1);
MenuItemKind kind;
- int id; // item id
+ int id; // item id
bool toggled;
std::string text;
std::string input;
-
+ std::string help;
+
std::vector<std::string> list; // list of values for a STRINGSELECT item
size_t selected; // currently selected item
-
+
Menu* target_menu;
-
+
+ void set_help(const std::string& help_text);
+
void change_text (const std::string& text);
void change_input(const std::string& text);
-
+
static MenuItem* create(MenuItemKind kind, const std::string& text,
int init_toggle, Menu* target_menu, int id, int key);
-
+
std::string get_input_with_symbol(bool active_item); // returns the text with an input symbol
private:
/// keyboard key or joystick button
bool input_flickering;
};
-
+\f
class Menu
{
private:
static std::vector<Menu*> last_menus;
+ static Menu* previous;
static Menu* current_;
-
+
static void pop_current();
-
+
public:
/** Set the current menu, if pmenu is NULL, hide the current menu */
static void set_current(Menu* pmenu);
- static void push_current(Menu* pmenu);
-
+ static void push_current(Menu* pmenu);
+
/** Return the current active menu or NULL if none is active */
static Menu* current()
{
return current_;
}
-
+
private:
/* Action done on the menu */
enum MenuAction {
MENU_ACTION_REMOVE,
MENU_ACTION_BACK
};
-
+
/** Number of the item that got 'hit' (ie. pressed) in the last
event()/update() call, -1 if none */
int hit_item;
-
+
// position of the menu (ie. center of the menu, not top/left)
float pos_x;
float pos_y;
-
+
/** input event for the menu (up, down, left, right, etc.) */
MenuAction menuaction;
-
+
/* input implementation variables */
- int delete_character;
- char mn_input_char;
+ int delete_character;
+ char mn_input_char;
float menu_repeat_time;
public:
static Font* field_font;
std::vector<MenuItem*> items;
-
+
Menu();
virtual ~Menu();
-
- void add_hl();
- void add_label(const std::string& text);
- void add_entry(int id, const std::string& text);
- void add_toggle(int id, const std::string& text, bool toggled = false);
- void add_deactive(int id, const std::string& text);
- void add_back(const std::string& text);
- void add_submenu(const std::string& text, Menu* submenu, int id = -1);
- void add_controlfield(int id, const std::string& text,
- const std::string& mapping = "");
+
+ MenuItem* add_hl();
+ MenuItem* add_label(const std::string& text);
+ MenuItem* add_entry(int id, const std::string& text);
+ MenuItem* add_toggle(int id, const std::string& text, bool toggled = false);
+ MenuItem* add_deactive(int id, const std::string& text);
+ MenuItem* add_back(const std::string& text);
+ MenuItem* add_submenu(const std::string& text, Menu* submenu, int id = -1);
+ MenuItem* add_controlfield(int id, const std::string& text,
+ const std::string& mapping = "");
+ MenuItem* add_string_select(int id, const std::string& text);
virtual void menu_action(MenuItem* item);
-
+
void update();
-
+
/** Remove all entries from the menu */
void clear();
-
+
/** Return the index of the menu item that was 'hit' (ie. the user
clicked on it) in the last event() call */
int check ();
-
+
MenuItem& get_item(int index)
{
return *(items[index]);
}
MenuItem& get_item_by_id(int id);
const MenuItem& get_item_by_id(int id) const;
-
+
int get_active_item_id();
void set_active_item(int id);
-
- void draw(DrawingContext& context);
+
+ void draw(DrawingContext& context);
void set_pos(float x, float y, float rw = 0, float rh = 0);
-
+
void event(const SDL_Event& event);
bool is_toggled(int id) const;
+ Menu* get_parent() const;
+
protected:
- void additem(MenuItem* pmenu_item);
+ void additem(MenuItem* pmenu_item);
float get_width() const;
float get_height() const;
private:
- void check_controlfield_change_event(const SDL_Event& event);
+ void check_controlfield_change_event(const SDL_Event& event);
void draw_item(DrawingContext& context, int index);
- float effect_time;
+ float effect_progress;
+ float effect_start_time;
int arrange_left;
int active_item;