#include <memory>
#include <SDL.h>
-#include "gui/mousecursor.hpp"
-#include "video/font.hpp"
+#include "video/color.hpp"
-bool confirm_dialog(Surface* background, std::string text);
-
-/* Kinds of menu items */
-enum MenuItemKind {
- MN_ACTION,
- MN_GOTO,
- MN_TOGGLE,
- MN_BACK,
- MN_INACTIVE,
- MN_TEXTFIELD,
- MN_NUMFIELD,
- MN_CONTROLFIELD,
- MN_STRINGSELECT,
- MN_LABEL,
- MN_HL /* horizontal line */
-};
-
-class Menu;
-
-class MenuItem
-{
-public:
- MenuItem(MenuItemKind kind, int id = -1);
- MenuItemKind kind;
- int id; // item id
- bool toggled;
- std::string text;
- std::string input;
- std::string help;
-
- std::vector<std::string> list; // list of values for a STRINGSELECT item
- size_t selected; // currently selected item
+class DrawingContext;
+class MenuItem;
+class Surface;
- Menu* target_menu;
-
- void set_help(const std::string& help_text);
-
- void change_text (const std::string& text);
- void change_input(const std::string& text);
-
- static MenuItem* create(MenuItemKind kind, const std::string& text,
- int init_toggle, Menu* target_menu, int id, int key);
-
- std::string get_input_with_symbol(bool active_item); // returns the text with an input symbol
-
-private:
- /// keyboard key or joystick button
- bool input_flickering;
-
-private:
- MenuItem(const MenuItem&);
- MenuItem& operator=(const MenuItem&);
-};
+bool confirm_dialog(Surface* background, std::string text);
class Menu
{
MENU_ACTION_BACK
};
- /** Number of the item that got 'hit' (ie. pressed) in the last
- event()/update() call, -1 if none */
- int hit_item;
-
- // position of the menu (ie. center of the menu, not top/left)
- float pos_x;
- float pos_y;
-
- /** input event for the menu (up, down, left, right, etc.) */
- MenuAction menuaction;
-
- /* input implementation variables */
- int delete_character;
- char mn_input_char;
- float menu_repeat_time;
-
- bool close;
-
public:
- std::vector<MenuItem*> items;
-
Menu();
virtual ~Menu();
{
return *(items[index]);
}
+
MenuItem& get_item_by_id(int id);
const MenuItem& get_item_by_id(int id) const;
private:
void check_controlfield_change_event(const SDL_Event& event);
void draw_item(DrawingContext& context, int index);
+
+private:
+ /** Number of the item that got 'hit' (ie. pressed) in the last
+ event()/update() call, -1 if none */
+ int hit_item;
+
+ // position of the menu (ie. center of the menu, not top/left)
+ float pos_x;
+ float pos_y;
+
+ /** input event for the menu (up, down, left, right, etc.) */
+ MenuAction menuaction;
+
+ /* input implementation variables */
+ int delete_character;
+ char mn_input_char;
+ float menu_repeat_time;
+
+ bool close;
+
+public:
+ std::vector<MenuItem*> items;
+
+private:
float effect_progress;
float effect_start_time;
int arrange_left;