#include <memory>
#include <SDL.h>
-#include "gui/mousecursor.hpp"
-#include "video/font.hpp"
+#include "video/color.hpp"
-bool confirm_dialog(Surface* background, std::string text);
-
-/* Kinds of menu items */
-enum MenuItemKind {
- MN_ACTION,
- MN_GOTO,
- MN_TOGGLE,
- MN_BACK,
- MN_INACTIVE,
- MN_TEXTFIELD,
- MN_NUMFIELD,
- MN_CONTROLFIELD,
- MN_STRINGSELECT,
- MN_LABEL,
- MN_HL /* horizontal line */
-};
-
-class Menu;
-
-class MenuItem
-{
-public:
- MenuItem(MenuItemKind kind, int id = -1);
-
- void set_help(const std::string& help_text);
-
- void change_text (const std::string& text);
- void change_input(const std::string& text);
-
- static MenuItem* create(MenuItemKind kind, const std::string& text,
- int init_toggle, Menu* target_menu, int id, int key);
+class DrawingContext;
+class MenuItem;
+class Surface;
- std::string get_input_with_symbol(bool active_item); // returns the text with an input symbol
-
-public:
- MenuItemKind kind;
- int id; // item id
- bool toggled;
- std::string text;
- std::string input;
- std::string help;
-
- std::vector<std::string> list; // list of values for a STRINGSELECT item
- size_t selected; // currently selected item
-
- Menu* target_menu;
-
-private:
- /// keyboard key or joystick button
- bool input_flickering;
-
-private:
- MenuItem(const MenuItem&);
- MenuItem& operator=(const MenuItem&);
-};
+bool confirm_dialog(Surface* background, std::string text);
class Menu
{