/* input implementation variables */
int delete_character;
char mn_input_char;
- Uint32 menu_repeat_ticks;
+ float menu_repeat_time;
public:
static Font* default_font;
private:
void check_controlfield_change_event(const SDL_Event& event);
void draw_item(DrawingContext& context, int index);
- Uint32 effect_ticks;
+ float effect_time;
int arrange_left;
int active_item;