context.draw_surface(background, Vector(0,0), LAYER_BACKGROUND0);
dialog->draw(context);
- dialog->action();
+ dialog->update();
switch (dialog->check())
{
/* Process actions done on the menu */
void
-Menu::action()
+Menu::update()
{
/** check main input controller... */
Uint32 ticks = SDL_GetTicks();
case MN_TEXTFIELD:
case MN_NUMFIELD:
menuaction = MENU_ACTION_DOWN;
- action();
+ update();
break;
case MN_BACK: