offset = Vector(size.x, - 10);
else if(pos.x + tanslation.x < 100)
offset = Vector(size.x, 0);
- else
+ else
offset = Vector(-30, -size.y/2);
- context.draw_text(info_font, info, pos + offset, LEFT_ALLIGN, LAYER_GUI+2);
+ context.draw_text(info_font, info, pos + offset, ALIGN_LEFT, LAYER_GUI+2);
if(binding != 0)
context.draw_text(info_font, "(" + std::string(SDL_GetKeyName(binding)) +
")", pos + offset + Vector(0,12),
- LEFT_ALLIGN, LAYER_GUI+2);
+ ALIGN_LEFT, LAYER_GUI+2);
}
context.draw_surface_part(image, Vector(0,0), size, pos, LAYER_GUI+1);
state = BT_SELECTED;
}
break;
- case SDL_KEYDOWN: // key pressed
+ case SDL_KEYDOWN: // key pressed
if(event.key.keysym.sym == binding)
state = BT_SELECTED;
break;
i->pos.y + i->size.y > (row + buttons_box.y) * buttons_size.y)
continue;
- i->draw(context, i->id == button_selected ? true : false);
+ i->draw(context, i->id == button_selected);
}
context.pop_transform();
}
if(mouse_left_button)
{
- pos.x += int(event.motion.xrel * float(SCREEN_WIDTH)/screen->w);
+ pos.x += int(event.motion.xrel * float(SCREEN_WIDTH)/screen->w);
pos.y += int(event.motion.yrel * float(SCREEN_HEIGHT)/screen->h);
caught_event = true;
}