#include <config.h>
+#include "button.hpp"
+
#include <SDL.h>
#include <iostream>
#include "main.hpp"
-#include "button.hpp"
#include "mousecursor.hpp"
#include "video/font.hpp"
#include "video/surface.hpp"
+#include "video/drawing_context.hpp"
Font* Button::info_font = 0;
extern SDL_Surface* screen;
state = BT_SELECTED;
}
break;
- case SDL_KEYDOWN: // key pressed
+ case SDL_KEYDOWN: // key pressed
if(event.key.keysym.sym == binding)
state = BT_SELECTED;
break;