#include <config.h>
+#include "button.hpp"
+
#include <SDL.h>
#include <iostream>
#include "main.hpp"
-#include "button.hpp"
#include "mousecursor.hpp"
#include "video/font.hpp"
#include "video/surface.hpp"
+#include "video/drawing_context.hpp"
Font* Button::info_font = 0;
extern SDL_Surface* screen;
offset = Vector(size.x, 0);
else
offset = Vector(-30, -size.y/2);
- context.draw_text(info_font, info, pos + offset, LEFT_ALLIGN, LAYER_GUI+2);
+ context.draw_text(info_font, info, pos + offset, ALIGN_LEFT, LAYER_GUI+2);
if(binding != 0)
context.draw_text(info_font, "(" + std::string(SDL_GetKeyName(binding)) +
")", pos + offset + Vector(0,12),
- LEFT_ALLIGN, LAYER_GUI+2);
+ ALIGN_LEFT, LAYER_GUI+2);
}
context.draw_surface_part(image, Vector(0,0), size, pos, LAYER_GUI+1);
state = BT_SELECTED;
}
break;
- case SDL_KEYDOWN: // key pressed
+ case SDL_KEYDOWN: // key pressed
if(event.key.keysym.sym == binding)
state = BT_SELECTED;
break;