#include <string>
#include <SDL.h>
-#include "text.h"
+#include "screen/font.h"
#include "menu.h"
#include "mousecursor.h"
extern std::string datadir;
+struct JoystickKeymap
+{
+ int a_button;
+ int b_button;
+ int start_button;
+
+ int x_axis;
+ int y_axis;
+
+ int dead_zone;
+
+ JoystickKeymap();
+};
+
+extern JoystickKeymap joystick_keymap;
+
extern SDL_Surface * screen;
-extern Text* black_text;
-extern Text* gold_text;
-extern Text* white_text;
-extern Text* white_small_text;
-extern Text* white_big_text;
-extern Text* blue_text;
-extern Text* red_text;
-extern Text* yellow_nums;
+extern Font* black_text;
+extern Font* gold_text;
+extern Font* silver_text;
+extern Font* white_text;
+extern Font* white_small_text;
+extern Font* white_big_text;
+extern Font* blue_text;
+extern Font* red_text;
+extern Font* green_text;
+extern Font* yellow_nums;
extern MouseCursor * mouse_cursor;
/** The number of the joystick that will be use in the game */
extern int joystick_num;
extern char* level_startup_file;
-extern bool launch_worldmap_mode;
+extern bool launch_leveleditor_mode;
/* SuperTux directory ($HOME/.supertux) and save directory($HOME/.supertux/save) */
extern char* st_dir;
int wait_for_event(SDL_Event& event,unsigned int min_delay = 0, unsigned int max_delay = 0, bool empty_events = false);
-#define JOYSTICK_DEAD_ZONE 4096
-
#endif /* SUPERTUX_GLOBALS_H */