moved savelevel() code to level.h/c where it belongs to. :)
[supertux.git] / src / globals.h
index f26dde7..65f9c22 100644 (file)
 #define SUPERTUX_GLOBALS_H
 
 #include <SDL.h>
+#include "text.h"
 
 SDL_Surface * screen;
-SDL_Surface * letters_black, * letters_gold, * letters_blue, * letters_red;
+text_type black_text, gold_text, blue_text, red_text;
 
-int use_joystick, use_fullscreen, debug_mode;
+int use_gl, use_joystick, use_fullscreen, debug_mode, show_fps;
 
-int game_started;
+int game_started, level_editor_started;
 
 /* SuperTux directory ($HOME/.supertux) and save directory($HOME/.supertux/save) */
 char *st_dir, *st_save_dir;