#include <SDL.h>
#include "text.h"
#include "menu.h"
+#include "mousecursor.h"
extern std::string datadir;
extern SDL_Surface * screen;
extern text_type black_text, gold_text, white_text, white_small_text, white_big_text, blue_text, red_text, yellow_nums;
-extern int use_gl, use_joystick, use_fullscreen, debug_mode, show_fps;
+extern MouseCursor * mouse_cursor;
+
+extern bool use_gl;
+extern bool use_joystick;
+extern bool use_fullscreen;
+extern bool debug_mode;
+extern bool show_fps;
/** The number of the joystick that will be use in the game */
extern int joystick_num;
extern bool launch_worldmap_mode;
/* SuperTux directory ($HOME/.supertux) and save directory($HOME/.supertux/save) */
-extern char *st_dir, *st_save_dir;
+extern char* st_dir;
+extern char* st_save_dir;
extern SDL_Joystick * js;
+#define JOYSTICK_DEAD_ZONE 4096
+
#endif /* SUPERTUX_GLOBALS_H */