#include <SDL.h>
#include "text.h"
#include "menu.h"
+#include "mousecursor.h"
extern std::string datadir;
extern SDL_Surface * screen;
extern text_type black_text, gold_text, white_text, white_small_text, white_big_text, blue_text, red_text, yellow_nums;
+extern MouseCursor * mouse_cursor;
+
extern bool use_gl;
extern bool use_joystick;
extern bool use_fullscreen;