extern SDL_Surface * screen;
extern Text* black_text;
extern Text* gold_text;
+extern Text* silver_text;
extern Text* white_text;
extern Text* white_small_text;
extern Text* white_big_text;
extern Text* blue_text;
extern Text* red_text;
+extern Text* green_text;
extern Text* yellow_nums;
extern MouseCursor * mouse_cursor;