/** The datadir prefix prepended when loading game data file */
std::string datadir;
+JoystickKeymap::JoystickKeymap()
+{
+ a_button = 0;
+ b_button = 1;
+ start_button = 2;
+
+ x_axis = 0;
+ y_axis = 1;
+
+ dead_zone = 4096;
+}
+
+JoystickKeymap joystick_keymap;
+
SDL_Surface * screen;
Text* black_text;
Text* gold_text;