// $Id$
//
// SuperTux
-// Copyright (C) 2004 SuperTux Development Team, see AUTHORS for details
+// Copyright (C) 2000 Bill Kendrick <bill@newbreedsoftware.com>
+// Copyright (C) 2004 Tobias Glaesser <tobi.web@gmx.de>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
#ifndef SUPERTUX_GAMEOBJS_H
#define SUPERTUX_GAMEOBJS_H
#include "texture.h"
#include "timer.h"
#include "scene.h"
+#include "physic.h"
+#include "collision.h"
+#include "game_object.h"
+#include "drawable.h"
+
+enum ObjectType { OBJ_NONE, OBJ_BADGUY, OBJ_TRAMPOLINE };
+
+template <class T>
+struct ObjectData
+{
+ int x;
+ int y;
+ ObjectType type;
+ T type_specific;
+
+ ObjectData(ObjectData* pobject)
+ : x((int)pobject->x), y((int)pobject->y), type(pobject->type), type_specific(pobject->type_specific) {};
+ ObjectData(int x_, int y_, ObjectType type_, T type_specific_)
+ : x(x_), y(y_), type(type_), type_specific(type_specific_) {};
+
+ ObjectData()
+ : x(0), y(0), type(OBJ_NONE), type_specific() {};
+};
/* Bounciness of distros: */
#define NO_BOUNCE 0
#define BOUNCE 1
-class BouncyDistro
+class BouncyDistro : public _GameObject, public Drawable
{
- public:
- base_type base;
-
- void init(float x, float y);
- void action(double frame_ratio);
- void draw();
+public:
+ BouncyDistro(DisplayManager& displaymanager, const Vector& pos);
+ virtual void action(float elapsed_time);
+ virtual void draw(ViewPort& viewport, int layer);
+ virtual std::string type() const
+ { return "BouncyDistro"; };
+
+private:
+ Vector position;
+ float ym;
};
-extern texture_type img_distro[4];
+extern Surface* img_distro[4];
#define BOUNCY_BRICK_MAX_OFFSET 8
#define BOUNCY_BRICK_SPEED 0.9
class Tile;
-class BrokenBrick
+class BrokenBrick : public _GameObject, public Drawable
{
- public:
- base_type base;
+public:
+ BrokenBrick(DisplayManager& displaymanager, Tile* tile,
+ const Vector& pos, const Vector& movement);
+
+ virtual void action(float elapsed_time);
+ virtual void draw(ViewPort& viewport, int layer);
+
+ virtual std::string type() const
+ { return "BrokenBrick"; };
+
+private:
Timer timer;
Tile* tile;
-
- void init(Tile* tile, float x, float y, float xm, float ym);
- void action(double frame_ratio);
- void draw();
+ Vector position;
+ Vector movement;
};
-class BouncyBrick
+class BouncyBrick : public _GameObject, public Drawable
{
- public:
- float offset;
+public:
+ BouncyBrick(DisplayManager& displaymanager, const Vector& pos);
+ virtual void action(float elapsed_time);
+ virtual void draw(ViewPort& viewport, int layer);
+
+ virtual std::string type() const
+ { return "BouncyBrick"; };
+
+private:
+ Vector position;
+ float offset;
float offset_m;
- int shape;
- base_type base;
+ int shape;
+};
- void init(float x, float y);
- void action(double frame_ratio);
- void draw();
+class FloatingScore : public _GameObject, public Drawable
+{
+public:
+ FloatingScore(DisplayManager& displaymanager, const Vector& pos, int s);
+
+ virtual void action(float elapsed_time);
+ virtual void draw(ViewPort& viewport, int layer);
+ virtual std::string type() const
+ { return "FloatingScore"; };
+
+private:
+ Vector position;
+ char str[10];
+ Timer timer;
+};
+
+
+/* Trampoline */
+struct TrampolineData
+{
+ float power;
};
-class FloatingScore
+class Trampoline : public GameObject
{
public:
- int value;
- Timer timer;
- base_type base;
-
- void init(float x, float y, int s);
+ void init(float x, float y);
void action(double frame_ratio);
void draw();
+ std::string type() { return "Trampoline"; };
+
+ Trampoline(ObjectData<TrampolineData> data)
+ {
+ power = data.type_specific.power;
+
+ init(data.x, data.y);
+ };
+
+ void collision(void *p_c_object, int c_object, CollisionType type);
+
+ Physic physic;
+ enum { M_NORMAL, M_HELD } mode;
+
+ private:
+ float power;
+ unsigned int frame;
};
+void load_object_gfx();
+
#endif
/* Local Variables: */
/* mode:c++ */
-/* End */
+/* End: */