#define SUPERTUX_GAMEOBJS_H
#include "type.h"
-#include "texture.h"
+#include "screen/texture.h"
#include "timer.h"
#include "scene.h"
#include "physic.h"
#include "collision.h"
#include "game_object.h"
-#include "drawable.h"
#include "moving_object.h"
+#include "serializable.h"
#include "lispwriter.h"
/* Bounciness of distros: */
#define NO_BOUNCE 0
#define BOUNCE 1
-class BouncyDistro : public GameObject, public Drawable
+class BouncyDistro : public GameObject
{
public:
- BouncyDistro(DisplayManager& displaymanager, const Vector& pos);
+ BouncyDistro(const Vector& pos);
virtual void action(float elapsed_time);
- virtual void draw(Camera& viewport, int layer);
+ virtual void draw(DrawingContext& context);
private:
Vector position;
class Tile;
-class BrokenBrick : public GameObject, public Drawable
+class BrokenBrick : public GameObject
{
public:
- BrokenBrick(DisplayManager& displaymanager, Tile* tile,
- const Vector& pos, const Vector& movement);
+ BrokenBrick(Tile* tile, const Vector& pos, const Vector& movement);
virtual void action(float elapsed_time);
- virtual void draw(Camera& viewport, int layer);
+ virtual void draw(DrawingContext& context);
private:
Timer timer;
Vector movement;
};
-class BouncyBrick : public GameObject, public Drawable
+class BouncyBrick : public GameObject
{
public:
- BouncyBrick(DisplayManager& displaymanager, const Vector& pos);
+ BouncyBrick(const Vector& pos);
virtual void action(float elapsed_time);
- virtual void draw(Camera& viewport, int layer);
+ virtual void draw(DrawingContext& context);
private:
Vector position;
int shape;
};
-class FloatingScore : public GameObject, public Drawable
+class FloatingScore : public GameObject
{
public:
- FloatingScore(DisplayManager& displaymanager, const Vector& pos, int s);
+ FloatingScore(const Vector& pos, int s);
virtual void action(float elapsed_time);
- virtual void draw(Camera& viewport, int layer);
+ virtual void draw(DrawingContext& context);
private:
Vector position;
Timer timer;
};
-class Trampoline : public MovingObject, public Drawable, public Serializable
+class Trampoline : public MovingObject, public Serializable
{
public:
- Trampoline(DisplayManager& displaymanager, LispReader& reader);
+ Trampoline(LispReader& reader);
virtual void write(LispWriter& writer);
virtual void action(float frame_ratio);
- virtual void draw(Camera& viewport, int layer);
+ virtual void draw(DrawingContext& context);
virtual void collision(const MovingObject& other, int);
void collision(void *p_c_object, int c_object, CollisionType type);
unsigned int frame;
};
-class FlyingPlatform : public MovingObject, public Drawable, public Serializable
+class FlyingPlatform : public MovingObject, public Serializable
{
public:
- FlyingPlatform(DisplayManager& displaymanager, LispReader& reader);
+ FlyingPlatform(LispReader& reader);
virtual void write(LispWriter& writer);
virtual void action(float frame_ratio);
- virtual void draw(Camera& viewport, int layer);
+ virtual void draw(DrawingContext& context);
virtual void collision(const MovingObject& other, int);
void collision(void *p_c_object, int c_object, CollisionType type);
+ float get_vel_x() { return vel_x; }
+ float get_vel_y() { return vel_y; }
+
Physic physic;
enum { M_NORMAL, M_HELD } mode;
std::vector<int> pos_y;
float velocity;
+ float vel_x, vel_y; // calculated based in the velocity
+
int point;
bool move;
unsigned int frame;