#define SUPERTUX_GAMEOBJS_H
#include "type.h"
-#include "texture.h"
+#include "screen/texture.h"
#include "timer.h"
#include "scene.h"
+#include "physic.h"
+#include "collision.h"
+#include "game_object.h"
+#include "moving_object.h"
+#include "serializable.h"
+#include "lispwriter.h"
/* Bounciness of distros: */
#define NO_BOUNCE 0
#define BOUNCE 1
-class BouncyDistro
+class BouncyDistro : public GameObject
{
- public:
- base_type base;
-
- void init(float x, float y);
- void action(double frame_ratio);
- void draw();
+public:
+ BouncyDistro(const Vector& pos);
+ virtual void action(float elapsed_time);
+ virtual void draw(DrawingContext& context);
+
+private:
+ Vector position;
+ float ym;
};
extern Surface* img_distro[4];
class Tile;
-class BrokenBrick
+class BrokenBrick : public GameObject
{
- public:
- base_type base;
+public:
+ BrokenBrick(Tile* tile, const Vector& pos, const Vector& movement);
+
+ virtual void action(float elapsed_time);
+ virtual void draw(DrawingContext& context);
+
+private:
Timer timer;
Tile* tile;
-
- void init(Tile* tile, float x, float y, float xm, float ym);
- void action(double frame_ratio);
- void draw();
+ Vector position;
+ Vector movement;
};
-class BouncyBrick
+class BouncyBrick : public GameObject
{
- public:
- float offset;
+public:
+ BouncyBrick(const Vector& pos);
+ virtual void action(float elapsed_time);
+ virtual void draw(DrawingContext& context);
+
+private:
+ Vector position;
+ float offset;
float offset_m;
- int shape;
- base_type base;
-
- void init(float x, float y);
- void action(double frame_ratio);
- void draw();
+ int shape;
};
-class FloatingScore
+class FloatingScore : public GameObject
{
- public:
- int value;
- Timer timer;
- base_type base;
+public:
+ FloatingScore(const Vector& pos, int s);
- void init(float x, float y, int s);
- void action(double frame_ratio);
- void draw();
+ virtual void action(float elapsed_time);
+ virtual void draw(DrawingContext& context);
+
+private:
+ Vector position;
+ char str[10];
+ Timer timer;
};
+class Trampoline : public MovingObject, public Serializable
+{
+public:
+ Trampoline(LispReader& reader);
+
+ virtual void write(LispWriter& writer);
+ virtual void action(float frame_ratio);
+ virtual void draw(DrawingContext& context);
+
+ virtual void collision(const MovingObject& other, int);
+ void collision(void *p_c_object, int c_object, CollisionType type);
+
+ Physic physic;
+ enum { M_NORMAL, M_HELD } mode;
+
+ private:
+ float power;
+ unsigned int frame;
+};
+
+class FlyingPlatform : public MovingObject, public Serializable
+{
+public:
+ FlyingPlatform(LispReader& reader);
+
+ virtual void write(LispWriter& writer);
+ virtual void action(float frame_ratio);
+ virtual void draw(DrawingContext& context);
+
+ virtual void collision(const MovingObject& other, int);
+ void collision(void *p_c_object, int c_object, CollisionType type);
+
+ float get_vel_x() { return vel_x; }
+ float get_vel_y() { return vel_y; }
+
+ Physic physic;
+ enum { M_NORMAL, M_HELD } mode;
+
+ private:
+ std::vector<int> pos_x;
+ std::vector<int> pos_y;
+ float velocity;
+
+ float vel_x, vel_y; // calculated based in the velocity
+
+ int point;
+ bool move;
+ unsigned int frame;
+};
+
+void load_object_gfx();
+
#endif
/* Local Variables: */