#define SUPERTUX_GAMEOBJS_H
#include "type.h"
-#include "texture.h"
+#include "screen/texture.h"
#include "timer.h"
#include "scene.h"
#include "physic.h"
#include "collision.h"
-
-enum ObjectType { OBJ_NONE, OBJ_BADGUY, OBJ_TRAMPOLINE };
-
-template <class T>
-struct ObjectData
-{
- int x;
- int y;
- ObjectType type;
- T type_specific;
-
- ObjectData(ObjectData* pobject)
- : x((int)pobject->x), y((int)pobject->y), type(pobject->type), type_specific(pobject->type_specific) {};
- ObjectData(int x_, int y_, ObjectType type_, T type_specific_)
- : x(x_), y(y_), type(type_), type_specific(type_specific_) {};
-
- ObjectData()
- : x(0), y(0), type(OBJ_NONE), type_specific() {};
-};
+#include "game_object.h"
+#include "moving_object.h"
+#include "lispwriter.h"
/* Bounciness of distros: */
#define NO_BOUNCE 0
class BouncyDistro : public GameObject
{
- public:
-
- void init(float x, float y);
- void action(double frame_ratio);
- void draw();
- std::string type() { return "BouncyDistro"; };
+public:
+ BouncyDistro(const Vector& pos);
+ virtual void action(float elapsed_time);
+ virtual void draw(DrawingContext& context);
+
+private:
+ Vector position;
+ float ym;
};
extern Surface* img_distro[4];
class BrokenBrick : public GameObject
{
- public:
+public:
+ BrokenBrick(Tile* tile, const Vector& pos, const Vector& movement);
+
+ virtual void action(float elapsed_time);
+ virtual void draw(DrawingContext& context);
+
+private:
Timer timer;
Tile* tile;
-
- void init(Tile* tile, float x, float y, float xm, float ym);
- void action(double frame_ratio);
- void draw();
- std::string type() { return "BrokenBrick"; };
+ Vector position;
+ Vector movement;
};
class BouncyBrick : public GameObject
{
- public:
- float offset;
+public:
+ BouncyBrick(const Vector& pos);
+ virtual void action(float elapsed_time);
+ virtual void draw(DrawingContext& context);
+
+private:
+ Vector position;
+ float offset;
float offset_m;
- int shape;
-
- void init(float x, float y);
- void action(double frame_ratio);
- void draw();
- std::string type() { return "BouncyBrick"; };
+ int shape;
};
class FloatingScore : public GameObject
{
- public:
- int value;
- Timer timer;
+public:
+ FloatingScore(const Vector& pos, int s);
- void init(float x, float y, int s);
- void action(double frame_ratio);
- void draw();
- std::string type() { return "FloatingScore"; };
-};
-
+ virtual void action(float elapsed_time);
+ virtual void draw(DrawingContext& context);
-/* Trampoline */
-struct TrampolineData
-{
- float power;
+private:
+ Vector position;
+ char str[10];
+ Timer timer;
};
-class Trampoline : public GameObject
+class Trampoline : public MovingObject, public Serializable
{
- public:
- void init(float x, float y);
- void action(double frame_ratio);
- void draw();
- std::string type() { return "Trampoline"; };
+public:
+ Trampoline(LispReader& reader);
+
+ virtual void write(LispWriter& writer);
+ virtual void action(float frame_ratio);
+ virtual void draw(DrawingContext& context);
+
+ virtual void collision(const MovingObject& other, int);
+ void collision(void *p_c_object, int c_object, CollisionType type);
- Trampoline(ObjectData<TrampolineData> data)
- {
- power = data.type_specific.power;
+ Physic physic;
+ enum { M_NORMAL, M_HELD } mode;
- init(data.x, data.y);
- };
+ private:
+ float power;
+ unsigned int frame;
+};
+class FlyingPlatform : public MovingObject, public Serializable
+{
+public:
+ FlyingPlatform(LispReader& reader);
+
+ virtual void write(LispWriter& writer);
+ virtual void action(float frame_ratio);
+ virtual void draw(DrawingContext& context);
+
+ virtual void collision(const MovingObject& other, int);
void collision(void *p_c_object, int c_object, CollisionType type);
+ float get_vel_x() { return vel_x; }
+ float get_vel_y() { return vel_y; }
+
Physic physic;
+ enum { M_NORMAL, M_HELD } mode;
private:
- float power;
+ std::vector<int> pos_x;
+ std::vector<int> pos_y;
+ float velocity;
+
+ float vel_x, vel_y; // calculated based in the velocity
+
+ int point;
+ bool move;
unsigned int frame;
};
-
void load_object_gfx();
#endif