/* Trampoline */
struct TrampolineData
{
- int power;
+ float power;
};
class Trampoline : public GameObject
void collision(void *p_c_object, int c_object, CollisionType type);
Physic physic;
+ enum { M_NORMAL, M_HELD } mode;
private:
- int power;
+ float power;
+ unsigned int frame;
};