#include "timer.h"
#include "scene.h"
#include "physic.h"
+#include "collision.h"
enum ObjectType { OBJ_NONE, OBJ_BADGUY, OBJ_TRAMPOLINE };
/* Trampoline */
struct TrampolineData
{
- int power;
+ float power;
};
class Trampoline : public GameObject
init(data.x, data.y);
};
+ void collision(void *p_c_object, int c_object, CollisionType type);
+
Physic physic;
+ enum { M_NORMAL, M_HELD } mode;
private:
- int power;
+ float power;
+ unsigned int frame;
};