+// $Id$
+//
+// SuperTux
+// Copyright (C) 2000 Bill Kendrick <bill@newbreedsoftware.com>
+// Copyright (C) 2004 Tobias Glaesser <tobi.web@gmx.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
#ifndef SUPERTUX_GAMEOBJS_H
#define SUPERTUX_GAMEOBJS_H
#define NO_BOUNCE 0
#define BOUNCE 1
-class bouncy_distro_type
+class BouncyDistro : public GameObject
{
public:
- base_type base;
+
+ void init(float x, float y);
+ void action(double frame_ratio);
+ void draw();
+ std::string type() { return "BouncyDistro"; };
};
-extern texture_type img_distro[4];
-
-void bouncy_distro_init(bouncy_distro_type* pbouncy_distro, float x, float y);
-void bouncy_distro_action(bouncy_distro_type* pbouncy_distro);
-void bouncy_distro_draw(bouncy_distro_type* pbouncy_distro);
-void bouncy_distro_collision(bouncy_distro_type* pbouncy_distro, int c_object);
+extern Surface* img_distro[4];
#define BOUNCY_BRICK_MAX_OFFSET 8
#define BOUNCY_BRICK_SPEED 0.9
class Tile;
-class broken_brick_type
+class BrokenBrick : public GameObject
{
public:
- base_type base;
- timer_type timer;
+ Timer timer;
Tile* tile;
-};
-void broken_brick_init(broken_brick_type* pbroken_brick, Tile* tile,
- float x, float y, float xm, float ym);
-void broken_brick_action(broken_brick_type* pbroken_brick);
-void broken_brick_draw(broken_brick_type* pbroken_brick);
+ void init(Tile* tile, float x, float y, float xm, float ym);
+ void action(double frame_ratio);
+ void draw();
+ std::string type() { return "BrokenBrick"; };
+};
-class bouncy_brick_type
+class BouncyBrick : public GameObject
{
public:
float offset;
float offset_m;
int shape;
- base_type base;
-};
-void bouncy_brick_init(bouncy_brick_type* pbouncy_brick, float x, float y);
-void bouncy_brick_action(bouncy_brick_type* pbouncy_brick);
-void bouncy_brick_draw(bouncy_brick_type* pbouncy_brick);
+ void init(float x, float y);
+ void action(double frame_ratio);
+ void draw();
+ std::string type() { return "BouncyBrick"; };
+};
-class floating_score_type
+class FloatingScore : public GameObject
{
public:
int value;
- timer_type timer;
- base_type base;
+ Timer timer;
+
+ void init(float x, float y, int s);
+ void action(double frame_ratio);
+ void draw();
+ std::string type() { return "FloatingScore"; };
};
-void floating_score_init(floating_score_type* pfloating_score, float x, float y, int s);
-void floating_score_action(floating_score_type* pfloating_score);
-void floating_score_draw(floating_score_type* pfloating_score);
-
#endif
/* Local Variables: */
/* mode:c++ */
-/* End */
+/* End: */