+// $Id$
+//
+// SuperTux
+// Copyright (C) 2000 Bill Kendrick <bill@newbreedsoftware.com>
+// Copyright (C) 2004 Tobias Glaesser <tobi.web@gmx.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
#ifndef SUPERTUX_GAMEOBJS_H
#define SUPERTUX_GAMEOBJS_H
-#include "type.h"
-#include "texture.h"
+#include "video/surface.h"
#include "timer.h"
#include "scene.h"
+#include "math/physic.h"
+#include "collision.h"
+#include "special/game_object.h"
+#include "special/moving_object.h"
+#include "serializable.h"
+#include "utils/lispwriter.h"
/* Bounciness of distros: */
#define NO_BOUNCE 0
#define BOUNCE 1
-class bouncy_distro_type
+namespace SuperTux {
+class Sprite;
+}
+
+class BouncyCoin : public GameObject
{
- public:
- base_type base;
+public:
+ BouncyCoin(const Vector& pos);
+ ~BouncyCoin();
+ virtual void action(float elapsed_time);
+ virtual void draw(DrawingContext& context);
+
+private:
+ Sprite* sprite;
+ Vector position;
+ Timer2 timer;
};
-extern texture_type img_distro[4];
-
-void bouncy_distro_init(bouncy_distro_type* pbouncy_distro, float x, float y);
-void bouncy_distro_action(bouncy_distro_type* pbouncy_distro);
-void bouncy_distro_draw(bouncy_distro_type* pbouncy_distro);
-void bouncy_distro_collision(bouncy_distro_type* pbouncy_distro, int c_object);
+class BrokenBrick : public GameObject
+{
+public:
+ BrokenBrick(Sprite* sprite, const Vector& pos, const Vector& movement);
+ ~BrokenBrick();
+
+ virtual void action(float elapsed_time);
+ virtual void draw(DrawingContext& context);
+
+private:
+ Timer2 timer;
+ Sprite* sprite;
+ Vector position;
+ Vector movement;
+};
-#define BOUNCY_BRICK_MAX_OFFSET 8
-#define BOUNCY_BRICK_SPEED 0.9
+class FloatingText : public GameObject
+{
+public:
+ FloatingText(const Vector& pos, const std::string& text_);
+ FloatingText(const Vector& pos, int s); // use this for score, for instance
+
+ virtual void action(float elapsed_time);
+ virtual void draw(DrawingContext& context);
+
+private:
+ Vector position;
+ std::string text;
+ Timer2 timer;
+};
-class Tile;
+#if 0
+extern Sprite *img_trampoline;
-class broken_brick_type
+class Trampoline : public MovingObject, public Serializable
{
- public:
- base_type base;
- timer_type timer;
- Tile* tile;
+public:
+ Trampoline(LispReader& reader);
+ Trampoline(float x, float y);
+
+ virtual void write(LispWriter& writer);
+ virtual void action(float frame_ratio);
+ virtual void draw(DrawingContext& context);
+
+ virtual void collision(const MovingObject& other, int);
+ void collision(void *p_c_object, int c_object, CollisionType type);
+
+ Physic physic;
+ enum { M_NORMAL, M_HELD } mode;
+
+ private:
+ float power;
+ unsigned int frame;
};
+#endif
-void broken_brick_init(broken_brick_type* pbroken_brick, Tile* tile,
- float x, float y, float xm, float ym);
-void broken_brick_action(broken_brick_type* pbroken_brick);
-void broken_brick_draw(broken_brick_type* pbroken_brick);
+extern Sprite *img_smoke_cloud;
-class bouncy_brick_type
+class SmokeCloud : public GameObject
{
- public:
- float offset;
- float offset_m;
- int shape;
- base_type base;
+public:
+ SmokeCloud(const Vector& pos);
+
+ virtual void action(float elapsed_time);
+ virtual void draw(DrawingContext& context);
+
+private:
+ Timer2 timer;
+ Vector position;
};
-void bouncy_brick_init(bouncy_brick_type* pbouncy_brick, float x, float y);
-void bouncy_brick_action(bouncy_brick_type* pbouncy_brick);
-void bouncy_brick_draw(bouncy_brick_type* pbouncy_brick);
-
-class floating_score_type
+class Particles : public GameObject
{
- public:
- int value;
- timer_type timer;
- base_type base;
+public:
+ Particles(const Vector& epicenter, int min_angle, int max_angle,
+ const Vector& initial_velocity, const Vector& acceleration,
+ int number, Color color, int size, float life_time, int drawing_layer);
+ ~Particles();
+
+ virtual void action(float elapsed_time);
+ virtual void draw(DrawingContext& context);
+
+private:
+ Vector accel;
+ Timer2 timer;
+ bool live_forever;
+
+ Color color;
+ float size;
+ int drawing_layer;
+
+ struct Particle {
+ Vector pos, vel;
+// float angle;
+ };
+ std::vector <Particle*> particles;
};
-void floating_score_init(floating_score_type* pfloating_score, float x, float y, int s);
-void floating_score_action(floating_score_type* pfloating_score);
-void floating_score_draw(floating_score_type* pfloating_score);
+void load_object_gfx();
+void free_object_gfx();
#endif
/* Local Variables: */
/* mode:c++ */
-/* End */
+/* End: */