Remove particles when they get off the screen.
[supertux.git] / src / gameobjs.h
index 04665be..41de71a 100644 (file)
@@ -176,6 +176,29 @@ private:
   Vector position;
 };
 
+class Particles : public GameObject
+{
+public:
+  Particles(const Vector& epicenter, const Vector& velocity, const Vector& acceleration, int number, Color color, int size, int life_time);
+  ~Particles();
+  
+  virtual void action(float elapsed_time);
+  virtual void draw(DrawingContext& context);
+
+private:
+  Color color;
+  float size;
+  Vector vel, accel;
+  Timer timer;
+  bool live_forever;
+
+  struct Particle {
+    Vector pos;
+    float angle;
+    };
+  std::vector <Particle*> particles;
+};
+
 void load_object_gfx();
 
 #endif