+// $Id$
+//
+// SuperTux
+// Copyright (C) 2000 Bill Kendrick <bill@newbreedsoftware.com>
+// Copyright (C) 2004 Tobias Glaesser <tobi.web@gmx.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
#ifndef SUPERTUX_GAMEOBJS_H
#define SUPERTUX_GAMEOBJS_H
#include "texture.h"
#include "timer.h"
#include "scene.h"
+#include "physic.h"
+#include "collision.h"
+#include "game_object.h"
+#include "drawable.h"
+#include "moving_object.h"
+#include "lispwriter.h"
/* Bounciness of distros: */
#define NO_BOUNCE 0
#define BOUNCE 1
-class bouncy_distro_type
+class BouncyDistro : public GameObject, public Drawable
{
- public:
- base_type base;
+public:
+ BouncyDistro(DisplayManager& displaymanager, const Vector& pos);
+ virtual void action(float elapsed_time);
+ virtual void draw(ViewPort& viewport, int layer);
+ virtual std::string type() const
+ { return "BouncyDistro"; };
+
+private:
+ Vector position;
+ float ym;
};
-extern texture_type img_distro[4];
-
-void bouncy_distro_init(bouncy_distro_type* pbouncy_distro, float x, float y);
-void bouncy_distro_action(bouncy_distro_type* pbouncy_distro);
-void bouncy_distro_draw(bouncy_distro_type* pbouncy_distro);
-void bouncy_distro_collision(bouncy_distro_type* pbouncy_distro, int c_object);
+extern Surface* img_distro[4];
#define BOUNCY_BRICK_MAX_OFFSET 8
#define BOUNCY_BRICK_SPEED 0.9
class Tile;
-class broken_brick_type
+class BrokenBrick : public GameObject, public Drawable
{
- public:
- base_type base;
- timer_type timer;
+public:
+ BrokenBrick(DisplayManager& displaymanager, Tile* tile,
+ const Vector& pos, const Vector& movement);
+
+ virtual void action(float elapsed_time);
+ virtual void draw(ViewPort& viewport, int layer);
+
+ virtual std::string type() const
+ { return "BrokenBrick"; };
+
+private:
+ Timer timer;
Tile* tile;
+ Vector position;
+ Vector movement;
};
-void broken_brick_init(broken_brick_type* pbroken_brick, Tile* tile,
- float x, float y, float xm, float ym);
-void broken_brick_action(broken_brick_type* pbroken_brick);
-void broken_brick_draw(broken_brick_type* pbroken_brick);
-
-class bouncy_brick_type
+class BouncyBrick : public GameObject, public Drawable
{
- public:
- float offset;
+public:
+ BouncyBrick(DisplayManager& displaymanager, const Vector& pos);
+ virtual void action(float elapsed_time);
+ virtual void draw(ViewPort& viewport, int layer);
+
+ virtual std::string type() const
+ { return "BouncyBrick"; };
+
+private:
+ Vector position;
+ float offset;
float offset_m;
- int shape;
- base_type base;
+ int shape;
};
-void bouncy_brick_init(bouncy_brick_type* pbouncy_brick, float x, float y);
-void bouncy_brick_action(bouncy_brick_type* pbouncy_brick);
-void bouncy_brick_draw(bouncy_brick_type* pbouncy_brick);
+class FloatingScore : public GameObject, public Drawable
+{
+public:
+ FloatingScore(DisplayManager& displaymanager, const Vector& pos, int s);
+
+ virtual void action(float elapsed_time);
+ virtual void draw(ViewPort& viewport, int layer);
+ virtual std::string type() const
+ { return "FloatingScore"; };
+
+private:
+ Vector position;
+ char str[10];
+ Timer timer;
+};
-class floating_score_type
+class Trampoline : public MovingObject, public Drawable, public Serializable
{
- public:
- int value;
- timer_type timer;
- base_type base;
+public:
+ Trampoline(DisplayManager& displaymanager, LispReader& reader);
+
+ virtual void write(LispWriter& writer);
+ virtual void action(float frame_ratio);
+ virtual void draw(ViewPort& viewport, int layer);
+ virtual std::string type() const
+ { return "Trampoline"; };
+
+ virtual void collision(const MovingObject& other, int);
+ void collision(void *p_c_object, int c_object, CollisionType type);
+
+ Physic physic;
+ enum { M_NORMAL, M_HELD } mode;
+
+ private:
+ float power;
+ unsigned int frame;
};
-void floating_score_init(floating_score_type* pfloating_score, float x, float y, int s);
-void floating_score_action(floating_score_type* pfloating_score);
-void floating_score_draw(floating_score_type* pfloating_score);
+void load_object_gfx();
#endif
/* Local Variables: */
/* mode:c++ */
-/* End */
+/* End: */