#ifndef SUPERTUX_GAMEOBJS_H
#define SUPERTUX_GAMEOBJS_H
-#include "type.h"
-#include "screen/surface.h"
-#include "timer.h"
+#include "special/base.h"
+#include "video/surface.h"
+#include "special/timer.h"
#include "scene.h"
-#include "physic.h"
+#include "math/physic.h"
#include "collision.h"
-#include "game_object.h"
-#include "moving_object.h"
+#include "special/game_object.h"
+#include "special/moving_object.h"
#include "serializable.h"
-#include "lispwriter.h"
+#include "utils/lispwriter.h"
/* Bounciness of distros: */
#define NO_BOUNCE 0
#define BOUNCE 1
+namespace SuperTux {
class Sprite;
+}
struct TileId;
Timer timer;
};
-#define TRAMPOLINE_FRAMES 4
-extern Sprite *img_trampoline[TRAMPOLINE_FRAMES];
+extern Sprite *img_trampoline;
class Trampoline : public MovingObject, public Serializable
{
unsigned int frame;
};
+extern Sprite *img_smoke_cloud;
+
+class SmokeCloud : public GameObject
+{
+public:
+ SmokeCloud(const Vector& pos);
+
+ virtual void action(float elapsed_time);
+ virtual void draw(DrawingContext& context);
+
+private:
+ Timer timer;
+ Vector position;
+};
+
void load_object_gfx();
#endif