// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
+
#include <algorithm>
#include <iostream>
-#include "world.h"
+#include <cmath>
+
+#include "app/globals.h"
#include "tile.h"
+#include "tile_manager.h"
#include "gameloop.h"
#include "gameobjs.h"
-#include "sprite_manager.h"
+#include "special/sprite_manager.h"
#include "resources.h"
-#include "level.h"
-#include "display_manager.h"
+#include "sector.h"
+#include "tilemap.h"
+#include "video/drawing_context.h"
+#include "camera.h"
-BouncyDistro::BouncyDistro(DisplayManager& displaymanager, const Vector& pos)
+BouncyDistro::BouncyDistro(const Vector& pos)
: position(pos)
{
ym = -2;
- displaymanager.add_drawable(this, LAYER_OBJECTS);
}
void
}
void
-BouncyDistro::draw(ViewPort& viewport, int )
+BouncyDistro::draw(DrawingContext& context)
{
- img_distro[0]->draw(viewport.world2screen(position));
+ context.draw_surface(img_distro[0], position, LAYER_OBJECTS);
}
-BrokenBrick::BrokenBrick(DisplayManager& displaymanager, Tile* ntile,
- const Vector& pos, const Vector& nmovement)
+BrokenBrick::BrokenBrick(Tile* ntile,const Vector& pos, const Vector& nmovement)
: tile(ntile), position(pos), movement(nmovement)
{
- displaymanager.add_drawable(this, LAYER_OBJECTS);
timer.start(200);
}
}
void
-BrokenBrick::draw(ViewPort& viewport, int )
-{
- SDL_Rect src, dest;
- src.x = rand() % 16;
- src.y = rand() % 16;
- src.w = 16;
- src.h = 16;
-
- dest.x = (int)(position.x - viewport.get_translation().x);
- dest.y = (int)(position.y - viewport.get_translation().y);
- dest.w = 16;
- dest.h = 16;
-
+BrokenBrick::draw(DrawingContext& context)
+{
if (tile->images.size() > 0)
- tile->images[0]->draw_part(src.x,src.y,dest.x,dest.y,dest.w,dest.h);
+ context.draw_surface_part(tile->images[0],
+ Vector(rand() % 16, rand() % 16),
+ Vector(16, 16),
+ position, LAYER_OBJECTS + 1);
}
-BouncyBrick::BouncyBrick(DisplayManager& displaymanager, const Vector& pos)
- : position(pos), offset(0), offset_m(-BOUNCY_BRICK_SPEED)
-{
- displaymanager.add_drawable(this, LAYER_OBJECTS);
- shape = World::current()->get_level()->gettileid(pos.x, pos.y);
+BouncyBrick::BouncyBrick(const Vector& pos)
+ : position(pos), offset(0), offset_m(-BOUNCY_BRICK_SPEED),
+ shape(Sector::current()->solids->get_tile_id_at(pos))
+{
+ shape.hidden = true;
}
void
/* Stop bouncing? */
if (offset >= 0)
- remove_me();
+ {
+ shape.hidden = false;
+ remove_me();
+ }
}
void
-BouncyBrick::draw(ViewPort& viewport, int)
+BouncyBrick::draw(DrawingContext& context)
{
- Tile::draw(viewport.world2screen(position + Vector(0, offset)), shape);
+ TileManager::instance()->
+ draw_tile(context, shape.id, position + Vector(0, offset), LAYER_TILES+1);
}
-FloatingScore::FloatingScore(DisplayManager& displaymanager,
- const Vector& pos, int score)
+FloatingScore::FloatingScore(const Vector& pos, int score)
: position(pos)
{
- displaymanager.add_drawable(this, LAYER_OBJECTS);
timer.start(1000);
snprintf(str, 10, "%d", score);
position.x -= strlen(str) * 8;
}
void
-FloatingScore::draw(ViewPort& viewport, int )
+FloatingScore::draw(DrawingContext& context)
{
- gold_text->draw(str, viewport.world2screen(position));
+ context.draw_text(gold_text, str, position, LEFT_ALLIGN, LAYER_OBJECTS);
}
/* Trampoline */
-#define TRAMPOLINE_FRAMES 4
-Sprite *img_trampoline[TRAMPOLINE_FRAMES];
+Sprite *img_trampoline;
-void load_object_gfx()
+Trampoline::Trampoline(LispReader& reader)
{
- char sprite_name[16];
+ reader.read_float("x", base.x);
+ reader.read_float("y", base.y);
+ base.width = 32;
+ base.height = 32;
+ power = 7.5;
+ reader.read_float("power", power);
- for (int i = 0; i < TRAMPOLINE_FRAMES; i++)
- {
- sprintf(sprite_name, "trampoline-%i", i+1);
- img_trampoline[i] = sprite_manager->load(sprite_name);
- }
+ frame = 0;
+ mode = M_NORMAL;
+ physic.reset();
}
-void
-Trampoline::init(float x, float y)
+Trampoline::Trampoline(float x, float y)
{
base.x = x;
base.y = y;
base.width = 32;
base.height = 32;
+ power = 7.5;
frame = 0;
mode = M_NORMAL;
}
void
-Trampoline::draw()
+Trampoline::write(LispWriter& writer)
{
- img_trampoline[frame]->draw((int)base.x, (int)base.y);
+ writer.start_list("trampoline");
- frame = 0;
+ writer.write_float("x", base.x);
+ writer.write_float("y", base.y);
+ writer.write_float("power", power);
+
+ writer.end_list("trampoline");
+}
- if (debug_mode)
- fillrect(base.x - scroll_x, base.y - scroll_y, base.width, base.height, 75, 75, 0, 150);
+void
+Trampoline::draw(DrawingContext& context)
+{
+ img_trampoline->set_frame(frame);
+ img_trampoline->draw(context, base, LAYER_OBJECTS);
+ frame = 0;
}
void
-Trampoline::action(double frame_ratio)
+Trampoline::action(float frame_ratio)
{
// TODO: Remove if we're too far off the screen
{
/* FIXME: The trampoline object shouldn't know about pplayer objects. */
/* If we're holding the iceblock */
- Player& tux = *World::current()->get_tux();
+ Player& tux = *Sector::current()->player;
Direction dir = tux.dir;
if(dir == RIGHT)
}
}
- physic.apply(frame_ratio, base.x, base.y);
+ physic.apply(frame_ratio, base.x, base.y, Sector::current()->gravity);
collision_swept_object_map(&old_base, &base);
}
void
+Trampoline::collision(const MovingObject&, int)
+{
+ // comes later
+}
+
+void
Trampoline::collision(void *p_c_object, int c_object, CollisionType type)
{
Player* pplayer_c = NULL;
else
frame = 0;
- if (squish_amount < 20)
+ if (squish_amount < 20) {
pplayer_c->physic.set_velocity_y(power);
+ pplayer_c->fall_mode = Player::TRAMPOLINE_JUMP;
+ }
else if (pplayer_c->physic.get_velocity_y() < 0)
pplayer_c->physic.set_velocity_y(-squish_amount/32);
}
}
}
+/* Flying Platform */
+
+Sprite *img_flying_platform;
+
+FlyingPlatform::FlyingPlatform(LispReader& reader)
+{
+ reader.read_int_vector("x", pos_x);
+ reader.read_int_vector("y", pos_y);
+
+ velocity = 2.0;
+ reader.read_float("velocity", velocity);
+
+ base.x = pos_x[0];
+ base.y = pos_y[0];
+ base.width = 96;
+ base.height = 40;
+
+ point = 0;
+ move = false;
+
+ float x = pos_x[point+1] - pos_x[point];
+ float y = pos_y[point+1] - pos_y[point];
+ vel_x = x*velocity / sqrt(x*x + y*y);
+ vel_y = -(velocity - vel_x);
-/* Object Manager */
-//---------------------------------------------------------------------------
+ frame = 0;
+}
-ObjectManager::ObjectManager()
+FlyingPlatform::FlyingPlatform(int x, int y)
{
- std::string filename = datadir + "/images/tilesets/supertux.stbg";
- load_badguys(filename);
+base.x = x;
+base.y = y;
+point = 0;
+move = false;
}
-ObjectManager::~ObjectManager()
+void
+FlyingPlatform::write(LispWriter& writer)
{
- for(std::vector<BadGuy*>::iterator i = badguys.begin(); i != badguys.end(); ++i) {
- delete *i;
- }
+ writer.start_list("flying-trampoline");
+
+ writer.write_int_vector("x", pos_x);
+ writer.write_int_vector("y", pos_y);
+ writer.write_float("velocity", velocity);
+
+ writer.end_list("flying-trampoline");
}
-void ObjectManager::load_badguys(std::string filename)
+void
+FlyingPlatform::draw(DrawingContext& context)
+{
+ img_flying_platform->draw(context, base, LAYER_OBJECTS);
+}
+
+void
+FlyingPlatform::action(float frame_ratio)
{
- (void) filename;
+ // TODO: Remove if we're too far off the screen
+
+if(!move)
+ return;
+
+if((unsigned)point+1 != pos_x.size())
+ {
+ if(((pos_x[point+1] > pos_x[point] && base.x >= pos_x[point+1]) ||
+ (pos_x[point+1] < pos_x[point] && base.x <= pos_x[point+1]) ||
+ pos_x[point] == pos_x[point+1]) &&
+ ((pos_y[point+1] > pos_y[point] && base.y >= pos_y[point+1]) ||
+ (pos_y[point+1] < pos_y[point] && base.y <= pos_y[point+1]) ||
+ pos_y[point] == pos_y[point+1]))
+ {
+ point++;
+
+ float x = pos_x[point+1] - pos_x[point];
+ float y = pos_y[point+1] - pos_y[point];
+ vel_x = x*velocity / sqrt(x*x + y*y);
+ vel_y = -(velocity - vel_x);
+ }
+ }
+else // last point
+ {
+ // point = 0;
+ // reverse vector
+ return;
+ }
/*
- lisp_object_t* root_obj = lisp_read_from_file(filename);
+if(pos_x[point+1] > base.x)
+ base.x += velocity * frame_ratio;
+else if(pos_x[point+1] < base.x)
+ base.x -= velocity * frame_ratio;
+
+if(pos_y[point+1] > base.y)
+ base.y += velocity * frame_ratio;
+else if(pos_y[point+1] < base.y)
+ base.y -= velocity * frame_ratio;
+*/
- if (!root_obj)
- st_abort("Couldn't load file", filename);
+base.x += vel_x * frame_ratio;
+base.y += vel_y * frame_ratio;
+}
- if (strcmp(lisp_symbol(lisp_car(root_obj)), "supertux-badguys") == 0)
+void
+FlyingPlatform::collision(const MovingObject&, int)
+{
+ // comes later
+}
+
+void
+FlyingPlatform::collision(void *p_c_object, int c_object, CollisionType type)
+{
+(void) p_c_object;
+(void) type;
+
+// Player* pplayer_c = NULL;
+ switch (c_object)
+ {
+ case CO_PLAYER:
+// pplayer_c = (Player*) p_c_object;
+ move = true;
+
+ break;
+
+ default:
+ break;
+
+ }
+}
+
+Sprite *img_smoke_cloud;
+
+SmokeCloud::SmokeCloud(const Vector& pos)
+ : position(pos)
+{
+ timer.start(300);
+}
+
+void
+SmokeCloud::action(float elapsed_time)
+{
+ position.y -= 1.2 * elapsed_time;
+
+ if(!timer.check())
+ remove_me();
+}
+
+void
+SmokeCloud::draw(DrawingContext& context)
+{
+ img_smoke_cloud->draw(context, position, LAYER_OBJECTS+1);
+}
+
+Particles::Particles(const Vector& epicenter, const Vector& velocity, const Vector& acceleration, int number, Color color_, int size_, int life_time)
+ : color(color_), size(size_), vel(velocity), accel(acceleration)
+{
+ if(life_time == 0)
{
- lisp_object_t* cur = lisp_cdr(root_obj);
-
- while(!lisp_nil_p(cur))
- {
- lisp_object_t* element = lisp_car(cur);
-
- if (strcmp(lisp_symbol(lisp_car(element)), "badguy") == 0)
- {
-
-
- Tile* tile = new Tile;
- tile->id = -1;
- tile->solid = false;
- tile->brick = false;
- tile->ice = false;
- tile->water = false;
- tile->fullbox = false;
- tile->distro = false;
- tile->goal = false;
- tile->data = 0;
- tile->next_tile = 0;
- tile->anim_speed = 25;
-
- LispReader reader(lisp_cdr(element));
- assert(reader.read_int("id", &tile->id));
- reader.read_bool("solid", &tile->solid);
- reader.read_bool("brick", &tile->brick);
- reader.read_bool("ice", &tile->ice);
- reader.read_bool("water", &tile->water);
- reader.read_bool("fullbox", &tile->fullbox);
- reader.read_bool("distro", &tile->distro);
- reader.read_bool("goal", &tile->goal);
- reader.read_int("data", &tile->data);
- reader.read_int("anim-speed", &tile->anim_speed);
- reader.read_int("next-tile", &tile->next_tile);
- reader.read_string_vector("images", &tile->filenames);
- reader.read_string_vector("editor-images", &tile->editor_filenames);
-
- for(std::vector<std::string>::iterator it = tile->
- filenames.begin();
- it != tile->filenames.end();
- ++it)
- {
- Surface* cur_image;
- tile->images.push_back(cur_image);
- tile->images[tile->images.size()-1] = new Surface(
- datadir + "/images/tilesets/" + (*it),
- USE_ALPHA);
- }
- for(std::vector<std::string>::iterator it = tile->editor_filenames.begin();
- it != tile->editor_filenames.end();
- ++it)
- {
- Surface* cur_image;
- tile->editor_images.push_back(cur_image);
- tile->editor_images[tile->editor_images.size()-1] = new Surface(
- datadir + "/images/tilesets/" + (*it),
- USE_ALPHA);
- }
-
- if (tile->id + tileset_id >= int(tiles.size())
- )
- tiles.resize(tile->id + tileset_id+1);
-
- tiles[tile->id + tileset_id] = tile;
- }
- else if (strcmp(lisp_symbol(lisp_car(element)), "tileset") == 0)
- {
- LispReader reader(lisp_cdr(element));
- std::string filename;
- reader.read_string("file", &filename);
- filename = datadir + "/images/tilesets/" + filename;
- load_tileset(filename);
- }
- else if (strcmp(lisp_symbol(lisp_car(element)), "tilegroup") == 0)
- {
- TileGroup new_;
- LispReader reader(lisp_cdr(element));
- reader.read_string("name", &new_.name);
- reader.read_int_vector("tiles", &new_.tiles);
- if(!tilegroups_)
- tilegroups_ = new std::set<TileGroup>;
- tilegroups_->insert(new_).first;
- }
- else if (strcmp(lisp_symbol(lisp_car(element)), "properties") == 0)
- {
- LispReader reader(lisp_cdr(element));
- reader.read_int("id", &tileset_id);
- tileset_id *= 1000;
- }
- else
- {
- puts("Unhandled symbol");
- }
-
- cur = lisp_cdr(cur);
- }
+ live_forever = true;
}
else
{
- assert(0);
+ live_forever = false;
+ timer.start(life_time);
}
- lisp_free(root_obj);
-*/
+ // create particles
+ for(int p = 0; p < number; p++)
+ {
+ Particle* particle = new Particle;
+ particle->pos = epicenter;
+ particle->angle = (rand() % 360) * (M_PI / 180); // in radius
+
+ particles.push_back(particle);
+ }
}
-void ObjectManager::draw_bg()
+Particles::~Particles()
{
-/*
- for (unsigned int i = 0; i < bouncy_bricks.size(); ++i)
- bouncy_bricks[i]->draw();
-
- for (BadGuys::iterator i = bad_guys.begin(); i != bad_guys.end(); ++i)
- (*i)->draw();
-
- for (Trampolines::iterator i = trampolines.begin(); i != trampolines.end(); ++i)
- (*i)->draw();
-*/
+ // free particles
+ for(std::vector<Particle*>::iterator i = particles.begin(); i < particles.end(); i++)
+ delete (*i);
}
-void ObjectManager::draw_fg()
+void
+Particles::action(float elapsed_time)
{
-/*
- for (unsigned int i = 0; i < bullets.size(); ++i)
- bullets[i].draw();
+ vel.x += accel.x * elapsed_time;
+ vel.y += accel.y * elapsed_time;
- for (unsigned int i = 0; i < floating_scores.size(); ++i)
- floating_scores[i]->draw();
+ int camera_x = (int)Sector::current()->camera->get_translation().x;
+ int camera_y = (int)Sector::current()->camera->get_translation().y;
- for (unsigned int i = 0; i < upgrades.size(); ++i)
- upgrades[i].draw();
+ // update particles
+ for(std::vector<Particle*>::iterator i = particles.begin(); i < particles.end(); i++)
+ {
+ (*i)->pos.x += sin((*i)->angle) * vel.x * elapsed_time;
+ (*i)->pos.y += cos((*i)->angle) * vel.y * elapsed_time;
- for (unsigned int i = 0; i < bouncy_distros.size(); ++i)
- bouncy_distros[i]->draw();
+ if((*i)->pos.x < camera_x || (*i)->pos.x > screen->w + camera_x ||
+ (*i)->pos.y < camera_y || (*i)->pos.y > screen->h + camera_y)
+ {
+ delete (*i);
+ particles.erase(i);
+ }
+ }
- for (unsigned int i = 0; i < broken_bricks.size(); ++i)
- broken_bricks[i]->draw();
-*/
+ if((!timer.check() && !live_forever) || particles.size() == 0)
+ remove_me();
}
-void ObjectManager::actions()
+void
+Particles::draw(DrawingContext& context)
{
-/*
- for (unsigned int i = 0; i < bouncy_distros.size(); i++)
- bouncy_distros[i]->action(frame_ratio);
-
- for (unsigned int i = 0; i < broken_bricks.size(); i++)
- broken_bricks[i]->action(frame_ratio);
-
- // Handle all kinds of game objects
- for (unsigned int i = 0; i < bouncy_bricks.size(); i++)
- bouncy_bricks[i]->action(frame_ratio);
-
- for (unsigned int i = 0; i < floating_scores.size(); i++)
- floating_scores[i]->action(frame_ratio);
-
- for (unsigned int i = 0; i < bullets.size(); ++i)
- bullets[i].action(frame_ratio);
-
- for (unsigned int i = 0; i < upgrades.size(); i++)
- upgrades[i].action(frame_ratio);
-
- for (BadGuys::iterator i = bad_guys.begin(); i != bad_guys.end(); ++i)
- (*i)->action(frame_ratio);
-
- for (Trampolines::iterator i = trampolines.begin(); i != trampolines.end(); ++i)
- (*i)->action(frame_ratio);
-*/
+ // draw particles
+ for(std::vector<Particle*>::iterator i = particles.begin(); i < particles.end(); i++)
+ {
+ context.draw_filled_rect((*i)->pos, Vector(size,size), color, LAYER_OBJECTS+10);
+ }
}
-/* EOF */
-
+void load_object_gfx()
+{
+ img_trampoline = sprite_manager->load("trampoline");
+ img_trampoline->start_animation(0);
+ img_flying_platform = sprite_manager->load("flying_platform");
+ img_smoke_cloud = sprite_manager->load("stomp");
+}