// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
+
#include <algorithm>
#include <iostream>
-#include <math.h>
+#include <cmath>
+
+#include "app/globals.h"
#include "tile.h"
+#include "tile_manager.h"
#include "gameloop.h"
#include "gameobjs.h"
-#include "sprite_manager.h"
+#include "special/sprite_manager.h"
#include "resources.h"
#include "sector.h"
#include "tilemap.h"
+#include "video/drawing_context.h"
+#include "camera.h"
BouncyDistro::BouncyDistro(const Vector& pos)
: position(pos)
}
BouncyBrick::BouncyBrick(const Vector& pos)
- : position(pos), offset(0), offset_m(-BOUNCY_BRICK_SPEED)
-{
- shape = Sector::current()->solids->get_tile_id_at(pos);
+ : position(pos), offset(0), offset_m(-BOUNCY_BRICK_SPEED),
+ shape(Sector::current()->solids->get_tile_id_at(pos))
+{
+ shape.hidden = true;
}
void
/* Stop bouncing? */
if (offset >= 0)
- remove_me();
+ {
+ shape.hidden = false;
+ remove_me();
+ }
}
void
BouncyBrick::draw(DrawingContext& context)
{
TileManager::instance()->
- draw_tile(context, shape, position + Vector(0, offset), LAYER_TILES+1);
+ draw_tile(context, shape.id, position + Vector(0, offset), LAYER_TILES+1);
}
FloatingScore::FloatingScore(const Vector& pos, int score)
void
FloatingScore::draw(DrawingContext& context)
{
- context.draw_text(gold_text, str, position, LAYER_OBJECTS);
+ context.draw_text(gold_text, str, position, LEFT_ALLIGN, LAYER_OBJECTS);
}
/* Trampoline */
-#define TRAMPOLINE_FRAMES 4
-Sprite *img_trampoline[TRAMPOLINE_FRAMES];
+Sprite *img_trampoline;
Trampoline::Trampoline(LispReader& reader)
{
physic.reset();
}
+Trampoline::Trampoline(float x, float y)
+{
+ base.x = x;
+ base.y = y;
+ base.width = 32;
+ base.height = 32;
+ power = 7.5;
+
+ frame = 0;
+ mode = M_NORMAL;
+ physic.reset();
+}
+
void
Trampoline::write(LispWriter& writer)
{
void
Trampoline::draw(DrawingContext& context)
{
- img_trampoline[frame]->draw(context, Vector(base.x, base.y), LAYER_OBJECTS);
+ img_trampoline->set_frame(frame);
+ img_trampoline->draw(context, base, LAYER_OBJECTS);
frame = 0;
}
}
}
- physic.apply(frame_ratio, base.x, base.y);
+ physic.apply(frame_ratio, base.x, base.y, Sector::current()->gravity);
collision_swept_object_map(&old_base, &base);
}
frame = 0;
}
+FlyingPlatform::FlyingPlatform(int x, int y)
+{
+base.x = x;
+base.y = y;
+point = 0;
+move = false;
+}
+
void
FlyingPlatform::write(LispWriter& writer)
{
void
FlyingPlatform::draw(DrawingContext& context)
{
- img_flying_platform->draw(context, Vector(base.x, base.y), LAYER_OBJECTS);
+ img_flying_platform->draw(context, base, LAYER_OBJECTS);
}
void
}
}
-void load_object_gfx()
+Sprite *img_smoke_cloud;
+
+SmokeCloud::SmokeCloud(const Vector& pos)
+ : position(pos)
{
- char sprite_name[16];
+ timer.start(300);
+}
- for (int i = 0; i < TRAMPOLINE_FRAMES; i++)
- {
- sprintf(sprite_name, "trampoline-%i", i+1);
- img_trampoline[i] = sprite_manager->load(sprite_name);
- }
+void
+SmokeCloud::action(float elapsed_time)
+{
+ position.y -= 1.2 * elapsed_time;
+
+ if(!timer.check())
+ remove_me();
+}
+
+void
+SmokeCloud::draw(DrawingContext& context)
+{
+ img_smoke_cloud->draw(context, position, LAYER_OBJECTS+1);
+}
+Particles::Particles(const Vector& epicenter, const Vector& velocity, const Vector& acceleration, int number, Color color_, int size_, int life_time)
+ : color(color_), size(size_), vel(velocity), accel(acceleration)
+{
+ if(life_time == 0)
+ {
+ live_forever = true;
+ }
+ else
+ {
+ live_forever = false;
+ timer.start(life_time);
+ }
+
+ // create particles
+ for(int p = 0; p < number; p++)
+ {
+ Particle* particle = new Particle;
+ particle->pos = epicenter;
+ particle->angle = (rand() % 360) * (M_PI / 180); // in radius
+
+ particles.push_back(particle);
+ }
+}
+
+Particles::~Particles()
+{
+ // free particles
+ for(std::vector<Particle*>::iterator i = particles.begin(); i < particles.end(); i++)
+ delete (*i);
+}
+
+void
+Particles::action(float elapsed_time)
+{
+ vel.x += accel.x * elapsed_time;
+ vel.y += accel.y * elapsed_time;
+
+ int camera_x = (int)Sector::current()->camera->get_translation().x;
+ int camera_y = (int)Sector::current()->camera->get_translation().y;
+
+ // update particles
+ for(std::vector<Particle*>::iterator i = particles.begin(); i < particles.end(); i++)
+ {
+ (*i)->pos.x += sin((*i)->angle) * vel.x * elapsed_time;
+ (*i)->pos.y += cos((*i)->angle) * vel.y * elapsed_time;
+
+ if((*i)->pos.x < camera_x || (*i)->pos.x > screen->w + camera_x ||
+ (*i)->pos.y < camera_y || (*i)->pos.y > screen->h + camera_y)
+ {
+ delete (*i);
+ particles.erase(i);
+ }
+ }
+
+ if((!timer.check() && !live_forever) || particles.size() == 0)
+ remove_me();
+}
+
+void
+Particles::draw(DrawingContext& context)
+{
+ // draw particles
+ for(std::vector<Particle*>::iterator i = particles.begin(); i < particles.end(); i++)
+ {
+ context.draw_filled_rect((*i)->pos, Vector(size,size), color, LAYER_OBJECTS+10);
+ }
+}
+
+void load_object_gfx()
+{
+ img_trampoline = sprite_manager->load("trampoline");
+ img_trampoline->start_animation(0);
img_flying_platform = sprite_manager->load("flying_platform");
+ img_smoke_cloud = sprite_manager->load("stomp");
}