#include <iostream>
#include <cmath>
+#include "app/globals.h"
#include "tile.h"
+#include "tile_manager.h"
#include "gameloop.h"
#include "gameobjs.h"
-#include "sprite_manager.h"
+#include "special/sprite_manager.h"
#include "resources.h"
#include "sector.h"
#include "tilemap.h"
/* Trampoline */
-#define TRAMPOLINE_FRAMES 4
-Sprite *img_trampoline[TRAMPOLINE_FRAMES];
+Sprite *img_trampoline;
Trampoline::Trampoline(LispReader& reader)
{
physic.reset();
}
+Trampoline::Trampoline(float x, float y)
+{
+ base.x = x;
+ base.y = y;
+ base.width = 32;
+ base.height = 32;
+ power = 7.5;
+
+ frame = 0;
+ mode = M_NORMAL;
+ physic.reset();
+}
+
void
Trampoline::write(LispWriter& writer)
{
void
Trampoline::draw(DrawingContext& context)
{
- img_trampoline[frame]->draw(context, Vector(base.x, base.y), LAYER_OBJECTS);
+ img_trampoline->set_frame(frame);
+ img_trampoline->draw(context, base, LAYER_OBJECTS);
frame = 0;
}
}
}
- physic.apply(frame_ratio, base.x, base.y);
+ physic.apply(frame_ratio, base.x, base.y, Sector::current()->gravity);
collision_swept_object_map(&old_base, &base);
}
frame = 0;
}
+FlyingPlatform::FlyingPlatform(int x, int y)
+{
+base.x = x;
+base.y = y;
+point = 0;
+move = false;
+}
+
void
FlyingPlatform::write(LispWriter& writer)
{
void
FlyingPlatform::draw(DrawingContext& context)
{
- img_flying_platform->draw(context, Vector(base.x, base.y), LAYER_OBJECTS);
+ img_flying_platform->draw(context, base, LAYER_OBJECTS);
}
void
}
}
-void load_object_gfx()
+Sprite *img_smoke_cloud;
+
+SmokeCloud::SmokeCloud(const Vector& pos)
+ : position(pos)
{
- char sprite_name[16];
+ timer.start(300);
+}
- for (int i = 0; i < TRAMPOLINE_FRAMES; i++)
- {
- sprintf(sprite_name, "trampoline-%i", i+1);
- img_trampoline[i] = sprite_manager->load(sprite_name);
- }
+void
+SmokeCloud::action(float elapsed_time)
+{
+ position.y -= 1.2 * elapsed_time;
+ if(!timer.check())
+ remove_me();
+}
+
+void
+SmokeCloud::draw(DrawingContext& context)
+{
+ img_smoke_cloud->draw(context, position, LAYER_OBJECTS+1);
+}
+
+void load_object_gfx()
+{
+ img_trampoline = sprite_manager->load("trampoline");
+ img_trampoline->start_animation(0);
img_flying_platform = sprite_manager->load("flying_platform");
+ img_smoke_cloud = sprite_manager->load("stomp");
}